Refactor HUD and level names for internationalization; update tooltip texts and descriptions
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@@ -51,7 +51,7 @@ theme_override_constants/separation = 8
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[node name="Health Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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text = "HEALTH"
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text = "HEALTH_LABEL"
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label_settings = ExtResource("1_4dsh5")
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uppercase = true
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@@ -68,12 +68,12 @@ show_percentage = false
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[node name="Lives" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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text = "LIVES"
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text = "LIVES_LABEL"
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label_settings = ExtResource("1_4dsh5")
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uppercase = true
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[node name="Coins label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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text = "COINS"
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text = "COINS_LABEL"
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label_settings = ExtResource("1_4dsh5")
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uppercase = true
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@@ -57,7 +57,6 @@ uppercase = true
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[node name="GridContainer" type="GridContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 2
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theme_override_constants/h_separation = 4
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theme_override_constants/v_separation = 16
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@@ -5,7 +5,10 @@
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[node name="MarketplaceButton" type="Button"]
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offset_right = 8.0
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offset_bottom = 8.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 8
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text = "Fire brick 100"
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icon = ExtResource("1_5kqfg")
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flat = true
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autowrap_mode = 2
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