Refactor HUD and level names for internationalization; update tooltip texts and descriptions
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@@ -5,6 +5,6 @@
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[resource]
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resource_local_to_scene = true
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script = ExtResource("2_a2hpx")
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level_name = "Village - 1"
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level_name = "LEVEL_1_NAME"
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scene_path = "res://scenes/level_village_1.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -4,6 +4,6 @@
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[resource]
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script = ExtResource("1_1tjmh")
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level_name = "Village - 2"
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level_name = "LEVEL_2_NAME"
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scene_path = "res://scenes/level_village_2.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -4,5 +4,6 @@
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[resource]
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script = ExtResource("1_3v5yj")
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level_name = "Village - 3"
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level_name = "LEVEL_3_NAME"
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scene_path = ""
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -4,6 +4,6 @@
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[resource]
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script = ExtResource("1_upuk8")
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level_name = "Village - 4"
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level_name = "LEVEL_4_NAME"
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scene_path = "res://scenes/level_village_4.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -4,5 +4,6 @@
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[resource]
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script = ExtResource("1_owe0p")
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level_name = "Village - 5"
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level_name = "LEVEL_5_NAME"
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scene_path = ""
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -7,8 +7,8 @@
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[resource]
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script = ExtResource("1_etxe2")
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name = "Brick power"
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description = "Allows you to throw bricks at enemies"
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name = "BRICK_POWER"
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description = "BRICK_POWER_DESCRIPTION"
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node = ExtResource("1_5gnea")
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config = {
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"player_controller": NodePath("."),
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@@ -8,8 +8,8 @@
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[resource]
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script = ExtResource("3_cgsq1")
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name = "Explosive brick"
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description = "Allows you to throw explosive bricks at enemies"
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name = "EXPLOSIVE_BRICK"
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description = "EXPLOSIVE_BRICK_DESCRIPTION"
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node = ExtResource("2_e0o8w")
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config = {
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"brick_scene": ExtResource("1_6pfoa"),
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@@ -8,8 +8,8 @@
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[resource]
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script = ExtResource("1_2j5ko")
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name = "Fire brick"
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description = "Allows you to throw fire bricks at enemies"
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name = "FIRE_BRICK"
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description = "FIRE_BIRCK_DESCRIPTION"
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node = ExtResource("1_g53fp")
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config = {
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"brick_scene": ExtResource("1_2g43l"),
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@@ -8,8 +8,8 @@
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[resource]
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script = ExtResource("2_pspkt")
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name = "Ice brick"
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description = "Allows you to throw ice bricks at enemies"
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name = "ICE_BRICK"
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description = "ICE_BRICK_DESCRIPTION"
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node = ExtResource("1_rflri")
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config = {
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"brick_scene": ExtResource("1_ci3d1"),
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@@ -6,8 +6,8 @@
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[resource]
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script = ExtResource("1_r01oq")
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name = "Magnetic"
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description = "Attract coins"
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name = "MAGNETIC"
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description = "MAGNETIC_DESCRIPTION"
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node = ExtResource("1_er41s")
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config = {
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"magnetic_area": NodePath("MagneticArea"),
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