Refactor HUD and level names for internationalization; update tooltip texts and descriptions

This commit is contained in:
2025-05-25 15:16:55 +02:00
parent 25676db130
commit 5da55f3718
19 changed files with 39 additions and 27 deletions

View File

@@ -5,6 +5,6 @@
[resource]
resource_local_to_scene = true
script = ExtResource("2_a2hpx")
level_name = "Village - 1"
level_name = "LEVEL_1_NAME"
scene_path = "res://scenes/level_village_1.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -4,6 +4,6 @@
[resource]
script = ExtResource("1_1tjmh")
level_name = "Village - 2"
level_name = "LEVEL_2_NAME"
scene_path = "res://scenes/level_village_2.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -4,5 +4,6 @@
[resource]
script = ExtResource("1_3v5yj")
level_name = "Village - 3"
level_name = "LEVEL_3_NAME"
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -4,6 +4,6 @@
[resource]
script = ExtResource("1_upuk8")
level_name = "Village - 4"
level_name = "LEVEL_4_NAME"
scene_path = "res://scenes/level_village_4.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -4,5 +4,6 @@
[resource]
script = ExtResource("1_owe0p")
level_name = "Village - 5"
level_name = "LEVEL_5_NAME"
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"