Refactor HUD and level names for internationalization; update tooltip texts and descriptions
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@@ -44,7 +44,7 @@ func _input(event: InputEvent) -> void:
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func get_button_text(skill: SkillData) -> String:
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return skill.name + " " + str(skill.cost)
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return tr(skill.name) + " " + str(skill.cost)
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func create_upgrade_button(skill: SkillData):
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