feat: Implement a comprehensive global event bus with new event handlers and integrate player health and collection events.
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.Events;
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@@ -10,11 +11,10 @@ public partial class GhostEventHandler : Node
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public override void _Ready()
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{
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_ghostManager = GetNode<GhostManager>("/root/GhostManager");
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var eventBus = GetNode<EventBus>("/root/EventBus");
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eventBus.LevelStarted += OnLevelStarted;
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eventBus.LevelCompleted += OnLevelCompleted;
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_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
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EventBus.Instance.LevelStarted += OnLevelStarted;
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EventBus.Instance.LevelCompleted += OnLevelCompleted;
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}
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private void OnLevelStarted(int levelIndex, Node currentScene)
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@@ -23,7 +23,7 @@ public partial class GhostEventHandler : Node
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_ghostManager.StartRecording(levelIndex);
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_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
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}
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private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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{
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_ghostManager.StopRecording(true, completionTime);
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