feat: Implement a comprehensive global event bus with new event handlers and integrate player health and collection events.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
@@ -35,7 +36,7 @@ public partial class CollectableComponent : Node
|
||||
if (Owner.HasNode("FadeAwayComponent"))
|
||||
_hasFadeAway = true;
|
||||
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
|
||||
}
|
||||
|
||||
private async void OnArea2DBodyEntered(Node2D body)
|
||||
@@ -53,12 +54,18 @@ public partial class CollectableComponent : Node
|
||||
{
|
||||
case CollectableType.Coin:
|
||||
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Health:
|
||||
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Kid:
|
||||
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
|
||||
break;
|
||||
default:
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user