From 65b13ffcef39a9388150fdda1e36afb95a506ef3 Mon Sep 17 00:00:00 2001 From: Gabriel Kaszewski Date: Mon, 19 Jan 2026 00:26:58 +0100 Subject: [PATCH] Add exit level functionality to village 3; update project settings and clean up input events --- project.godot | 9 +++------ scenes/level_village_3.tscn | 10 ++++++---- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/project.godot b/project.godot index 35b0623..d8a3535 100644 --- a/project.godot +++ b/project.godot @@ -193,18 +193,15 @@ screenshot={ } limbo_console_toggle={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] +"events": [] } limbo_auto_complete_reverse={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] +"events": [] } limbo_console_search_history={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] +"events": [] } [internationalization] diff --git a/scenes/level_village_3.tscn b/scenes/level_village_3.tscn index ce651df..da67bb4 100644 --- a/scenes/level_village_3.tscn +++ b/scenes/level_village_3.tscn @@ -273,6 +273,10 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA tile_set = ExtResource("9_ma4yh") collision_enabled = false +[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")] +position = Vector2(4138, 40) +AchievementId = "level_complete_3" + [node name="Enemies" type="Node2D" parent="."] process_mode = 1 @@ -338,9 +342,11 @@ ComponentsToDisable = [NodePath("../../Brick Player")] [node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")] position = Vector2(1016, -104) +Text = "WIP" [node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")] position = Vector2(1576, -40) +Text = "WIP" [node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")] @@ -358,10 +364,6 @@ position = Vector2(1359, -42) [node name="Killzone" parent="." instance=ExtResource("21_p30ax")] position = Vector2(2456, 815) -[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")] -position = Vector2(4138, 40) -AchievementId = "level_complete_3" - [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"] [connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]