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new file mode 100644
index 0000000..e55507f
--- /dev/null
+++ b/addons/godot-rapier2d/Fluid2D.svg
@@ -0,0 +1,3 @@
+
diff --git a/addons/godot-rapier2d/Fluid2D.svg.import b/addons/godot-rapier2d/Fluid2D.svg.import
new file mode 100644
index 0000000..4a1f6c6
--- /dev/null
+++ b/addons/godot-rapier2d/Fluid2D.svg.import
@@ -0,0 +1,38 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cv17s0qjrqj16"
+path="res://.godot/imported/Fluid2D.svg-947567c51a8b586a0e695be7cba2d975.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/Fluid2D.svg"
+dest_files=["res://.godot/imported/Fluid2D.svg-947567c51a8b586a0e695be7cba2d975.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/godot-rapier2d/LICENSE b/addons/godot-rapier2d/LICENSE
new file mode 100644
index 0000000..556baa8
--- /dev/null
+++ b/addons/godot-rapier2d/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2023 Fabrice Cipolla, Sp3ctralCat and Dragos Daian
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/godot-rapier2d/Radial2D.svg b/addons/godot-rapier2d/Radial2D.svg
new file mode 100644
index 0000000..e7f0c49
--- /dev/null
+++ b/addons/godot-rapier2d/Radial2D.svg
@@ -0,0 +1,10 @@
+
+
+
diff --git a/addons/godot-rapier2d/Radial2D.svg.import b/addons/godot-rapier2d/Radial2D.svg.import
new file mode 100644
index 0000000..317d9d1
--- /dev/null
+++ b/addons/godot-rapier2d/Radial2D.svg.import
@@ -0,0 +1,38 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cho3shol3rky2"
+path="res://.godot/imported/Radial2D.svg-4380d9841bddc115105cff2016be7c6a.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/Radial2D.svg"
+dest_files=["res://.godot/imported/Radial2D.svg-4380d9841bddc115105cff2016be7c6a.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/godot-rapier2d/THIRDPARTY.txt b/addons/godot-rapier2d/THIRDPARTY.txt
new file mode 100644
index 0000000..d115c87
--- /dev/null
+++ b/addons/godot-rapier2d/THIRDPARTY.txt
@@ -0,0 +1,288 @@
+Godot Rapier incorporates third-party material from the projects listed below.
+
+Godot Engine (https://github.com/godotengine/godot)
+
+ Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
+ Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to
+ deal in the Software without restriction, including without limitation the
+ rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ IN THE SOFTWARE.
+
+godot-cpp (https://github.com/godotengine/godot-cpp)
+
+ Copyright (c) 2017-present Godot Engine contributors.
+ Copyright (c) 2022-present Mikael Hermansson.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to
+ deal in the Software without restriction, including without limitation the
+ rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ IN THE SOFTWARE.
+
+rapier (https://github.com/dimforge/rapier)
+
+ Copyright 2020 Sébastien Crozet
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+Godot Jolt (https://github.com/godot-jolt/godot-jolt)
+
+ Copyright (c) Mikael Hermansson and Godot Jolt contributors.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of
+ this software and associated documentation files (the "Software"), to deal in
+ the Software without restriction, including without limitation the rights to
+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ the Software, and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+salva (https://github.com/dimforge/salva)
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
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+ "Licensor" shall mean the copyright owner or entity authorized by
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+ "Legal Entity" shall mean the union of the acting entity and all
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+ "You" (or "Your") shall mean an individual or Legal Entity
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+ "Derivative Works" shall mean any work, whether in Source or Object
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+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
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+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
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+ 6. Trademarks. This License does not grant permission to use the trade
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+ 7. Disclaimer of Warranty. Unless required by applicable law or
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+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
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+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
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+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright 2020 Sébastien Crozet
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
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new file mode 100644
index 0000000..56c6af5
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.ios.framework/Info.plist
@@ -0,0 +1,32 @@
+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libgodot_rapier.ios
+ CFBundleName
+ Godot Rapier2D
+ CFBundleDisplayName
+ Godot Rapier2D
+ CFBundleIdentifier
+ org.godot-rapier2d.godot-rapier2d
+ NSHumanReadableCopyright
+ Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.
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+ 0.12.0
+ CFBundleShortVersionString
+ 0.12.0
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
+ DTPlatformName
+ iphoneos
+ MinimumOSVersion
+ 12.0
+
+
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.ios.framework/libgodot_rapier.ios b/addons/godot-rapier2d/bin/libgodot_rapier.ios.framework/libgodot_rapier.ios
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new file mode 100644
index 0000000..bde2089
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/Resources/Info.plist
@@ -0,0 +1,28 @@
+
+
+
+
+ CFBundleExecutable
+ libgodot_rapier.macos.dylib
+ CFBundleIdentifier
+ org.godot-rapier2d.godot-rapier2d
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ Godot Rapier2D
+ CFBundlePackageType
+ FMWK
+ CFBundleShortVersionString
+ 1.0.0
+ CFBundleSupportedPlatforms
+
+ MacOSX
+
+ NSHumanReadableCopyright
+ Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.
+ CFBundleVersion
+ 1.0.0
+ LSMinimumSystemVersion
+ 10.12
+
+
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources
new file mode 100644
index 0000000..1eaabd7
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources
@@ -0,0 +1,128 @@
+
+
+
+
+ files
+
+ Resources/Info.plist
+
+ FZy7+eYDJuYSbntBY+mwtyopSvE=
+
+
+ files2
+
+ Resources/Info.plist
+
+ hash2
+
+ MMDYIVdI76poLGbcF02jJpJ+oHcs7q1NjyfgsaN1jus=
+
+
+
+ rules
+
+ ^Resources/
+
+ ^Resources/.*\.lproj/
+
+ optional
+
+ weight
+ 1000
+
+ ^Resources/.*\.lproj/locversion.plist$
+
+ omit
+
+ weight
+ 1100
+
+ ^Resources/Base\.lproj/
+
+ weight
+ 1010
+
+ ^version.plist$
+
+
+ rules2
+
+ .*\.dSYM($|/)
+
+ weight
+ 11
+
+ ^(.*/)?\.DS_Store$
+
+ omit
+
+ weight
+ 2000
+
+ ^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/
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+ nested
+
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new file mode 100644
index 0000000..971cae5
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diff --git a/addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm b/addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm
new file mode 100644
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diff --git a/addons/godot-rapier2d/bin/~libgodot_rapier.windows.x86_64-pc-windows-msvc.dll b/addons/godot-rapier2d/bin/~libgodot_rapier.windows.x86_64-pc-windows-msvc.dll
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diff --git a/addons/godot-rapier2d/circle_mesh.tres b/addons/godot-rapier2d/circle_mesh.tres
new file mode 100644
index 0000000..630e7ea
--- /dev/null
+++ b/addons/godot-rapier2d/circle_mesh.tres
@@ -0,0 +1,15 @@
+[gd_resource type="ArrayMesh" format=3 uid="uid://dahp28qij58i1"]
+
+[resource]
+_surfaces = [{
+"2d": true,
+"aabb": AABB(-16, -16, 0, 32, 32, 0),
+"attribute_data": PackedByteArray(0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63),
+"format": 34393296913,
+"index_count": 6,
+"index_data": PackedByteArray(3, 0, 0, 0, 1, 0, 1, 0, 2, 0, 3, 0),
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 4,
+"vertex_data": PackedByteArray(0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 65)
+}]
diff --git a/addons/godot-rapier2d/faucet_2d.gd b/addons/godot-rapier2d/faucet_2d.gd
new file mode 100644
index 0000000..6fd8653
--- /dev/null
+++ b/addons/godot-rapier2d/faucet_2d.gd
@@ -0,0 +1,27 @@
+class_name Faucet2D
+extends Fluid2D
+
+@export var interval := 0.06
+@export var max_particles: int = 1000
+@export var width: int = 4
+@export var height: int = 2
+
+var points_new: PackedVector2Array
+var velocities_new: PackedVector2Array
+
+
+func _ready():
+ points_new = create_rectangle_points(width, height)
+ velocities_new.resize(points_new.size())
+ var gravity_value = ProjectSettings.get("physics/2d/default_gravity")
+ var gravity_dir = ProjectSettings.get("physics/2d/default_gravity_vector")
+ var dir = global_transform.basis_xform(gravity_dir * gravity_value)
+ velocities_new.fill(dir)
+ get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
+
+
+func _on_timer_timeout():
+ get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
+ if len(points) > max_particles:
+ return
+ add_points_and_velocities(points_new, velocities_new)
diff --git a/addons/godot-rapier2d/fluid_2d_circle.gd b/addons/godot-rapier2d/fluid_2d_circle.gd
new file mode 100644
index 0000000..5c93e74
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_circle.gd
@@ -0,0 +1,10 @@
+@tool
+extends Fluid2D
+
+@export var circle_radius := 10:
+ set(value):
+ if circle_radius != value:
+ circle_radius = value
+ points = create_circle_points(circle_radius)
+ get:
+ return circle_radius
diff --git a/addons/godot-rapier2d/fluid_2d_rectangle.gd b/addons/godot-rapier2d/fluid_2d_rectangle.gd
new file mode 100644
index 0000000..d1eb6a2
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_rectangle.gd
@@ -0,0 +1,17 @@
+@tool
+extends Fluid2D
+
+@export var height := 10:
+ set(value):
+ if height != value:
+ height = value
+ points = create_rectangle_points(width, height)
+ get:
+ return height
+@export var width := 10:
+ set(value):
+ if width != value:
+ width = value
+ points = create_rectangle_points(width, height)
+ get:
+ return width
diff --git a/addons/godot-rapier2d/fluid_2d_renderer.gd b/addons/godot-rapier2d/fluid_2d_renderer.gd
new file mode 100644
index 0000000..dca76dd
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_renderer.gd
@@ -0,0 +1,31 @@
+@tool
+class_name Fluid2DRenderer
+extends MultiMeshInstance2D
+
+@export var fluid: Fluid2D
+@export var color: Color = Color(0.8, 0.8, 0.8, 0.3)
+@export var mesh_scale: Vector2 = Vector2(5, 5)
+
+
+func _ready():
+ if multimesh == null:
+ multimesh = MultiMesh.new()
+ multimesh.mesh = load("res://addons/godot-rapier2d/circle_mesh.tres").duplicate()
+ multimesh.use_colors = true
+ if texture == null:
+ texture = load("res://addons/godot-rapier2d/Radial2D.svg")
+
+
+func _process(_delta):
+ if fluid == null:
+ return
+ global_transform = fluid.global_transform
+ var index = 0
+ multimesh.instance_count = fluid.points.size()
+ var points = fluid.points
+ for i in points.size():
+ var point = points[i]
+ var new_transform: Transform2D = Transform2D(0, mesh_scale, 0, point)
+ multimesh.set_instance_transform_2d(index, new_transform)
+ multimesh.set_instance_color(index, color)
+ index += 1
diff --git a/addons/godot-rapier2d/fluid_2d_shader_renderer.gd b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd
new file mode 100644
index 0000000..f2a4c0c
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd
@@ -0,0 +1,87 @@
+@tool
+class_name Fluid2DShaderRenderer
+extends CanvasLayer
+
+@export var fluid: Fluid2D:
+ set(value):
+ fluid = value
+ update_configuration_warnings()
+@export var camera: Camera2D
+@export var water_material: Material = load("res://addons/godot-rapier2d/water_shader.tres")
+@export var mesh_scale: Vector2 = Vector2(5, 5)
+var fluid_renderer: Fluid2DRenderer
+var inside_camera: Camera2D:
+ set(value):
+ inside_camera = value
+ update_configuration_warnings()
+var sub_viewport_container: SubViewportContainer
+var sub_viewport: SubViewport
+
+
+func _get_configuration_warnings():
+ var warnings = []
+ if camera == null:
+ warnings += ["Camera property is empty."]
+ if fluid == null:
+ warnings += ["Fluid property is empty."]
+ return warnings
+
+
+func _create_subviewport_container():
+ sub_viewport_container = SubViewportContainer.new()
+ sub_viewport_container.name = "SubViewportContainer"
+ add_child(sub_viewport_container)
+ sub_viewport_container.material = water_material
+ sub_viewport_container.size = Vector2(
+ ProjectSettings.get("display/window/size/viewport_width"),
+ ProjectSettings.get("display/window/size/viewport_height")
+ )
+
+
+func _create_subviewport():
+ sub_viewport = SubViewport.new()
+ sub_viewport.name = "SubViewport"
+ sub_viewport_container.add_child(sub_viewport)
+ sub_viewport.transparent_bg = true
+ sub_viewport.size = sub_viewport_container.size
+
+
+func _create_fluid_renderer():
+ fluid_renderer = Fluid2DRenderer.new()
+ fluid_renderer.name = "Fluid2DRenderer"
+ fluid_renderer.color = Color(255, 0, 255)
+ fluid_renderer.mesh_scale = mesh_scale
+ fluid_renderer.fluid = fluid
+ sub_viewport.add_child(fluid_renderer)
+
+
+func _create_inside_camera():
+ inside_camera = Camera2D.new()
+ inside_camera.name = "Camera2D"
+ inside_camera.material = water_material
+ sub_viewport.add_child(inside_camera)
+
+
+func _ready() -> void:
+ _create_subviewport_container()
+ _create_subviewport()
+ _create_fluid_renderer()
+ _create_inside_camera()
+ if fluid:
+ fluid.debug_draw = false
+
+
+func _process(_delta: float) -> void:
+ if camera != null:
+ inside_camera.offset = camera.offset
+ inside_camera.zoom = camera.zoom
+ inside_camera.transform = camera.transform
+ sub_viewport_container.scale = Vector2(1.0 / camera.zoom.x, 1.0 / camera.zoom.y)
+ sub_viewport_container.position = camera.global_position
+ sub_viewport.size = sub_viewport_container.size
+ if camera.anchor_mode == Camera2D.AnchorMode.ANCHOR_MODE_FIXED_TOP_LEFT:
+ sub_viewport_container.position -= sub_viewport_container.size / 2
+ if !camera.ignore_rotation:
+ sub_viewport_container.rotation = camera.global_rotation
+ else:
+ sub_viewport_container.rotation = 0
diff --git a/addons/godot-rapier2d/godot-rapier2d.gdextension b/addons/godot-rapier2d/godot-rapier2d.gdextension
new file mode 100644
index 0000000..de8926f
--- /dev/null
+++ b/addons/godot-rapier2d/godot-rapier2d.gdextension
@@ -0,0 +1,34 @@
+[configuration]
+
+entry_symbol = "gdext_rust_init"
+compatibility_minimum = 4.3
+
+
+[libraries]
+
+macos.debug = "bin/libgodot_rapier.macos.framework"
+macos.release = "bin/libgodot_rapier.macos.framework"
+windows.debug.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
+windows.release.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
+windows.debug.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
+windows.release.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
+windows.debug.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
+windows.release.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
+linux.debug.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
+linux.release.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
+android.debug.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
+android.release.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
+android.debug.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
+android.release.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
+android.debug.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
+android.release.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
+ios.debug = "bin/libgodot_rapier.ios.framework"
+ios.release = "bin/libgodot_rapier.ios.framework"
+web.debug.threads.wasm32 = "bin/godot_rapier.wasm"
+web.release.threads.wasm32 = "bin/godot_rapier.wasm"
+web.debug.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
+web.release.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
+
+[icons]
+
+Fluid2D = "Fluid2D.svg"
diff --git a/addons/godot-rapier2d/logo_square_2d.png b/addons/godot-rapier2d/logo_square_2d.png
new file mode 100644
index 0000000..3a0eb7f
Binary files /dev/null and b/addons/godot-rapier2d/logo_square_2d.png differ
diff --git a/addons/godot-rapier2d/logo_square_2d.png.import b/addons/godot-rapier2d/logo_square_2d.png.import
new file mode 100644
index 0000000..35dc183
--- /dev/null
+++ b/addons/godot-rapier2d/logo_square_2d.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://d1iwpd5epp8u6"
+path="res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/logo_square_2d.png"
+dest_files=["res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/godot-rapier2d/plugin.info.cfg b/addons/godot-rapier2d/plugin.info.cfg
new file mode 100644
index 0000000..363abc1
--- /dev/null
+++ b/addons/godot-rapier2d/plugin.info.cfg
@@ -0,0 +1,8 @@
+[plugin]
+
+name="Godot Rapier 2D"
+description="A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids."
+author="appsinacup"
+version="0.8.8"
+flavour="godot-rapier-2d-single-simd-parallel"
+script=""
diff --git a/addons/godot-rapier2d/rapier_state_2d.gd b/addons/godot-rapier2d/rapier_state_2d.gd
new file mode 100644
index 0000000..ee5a98f
--- /dev/null
+++ b/addons/godot-rapier2d/rapier_state_2d.gd
@@ -0,0 +1,105 @@
+### Supports [CollisionObject2D], [Joint2D] and [CollisionShape2D].
+@icon("res://addons/godot-rapier2d/logo_square_2d.png")
+class_name Rapier2DState
+extends Node
+
+var state: Dictionary = {}
+
+
+func _is_physics_object(node: Node) -> bool:
+ return node is CollisionObject2D or node is Joint2D
+
+
+func _get_all_physics_nodes(p_node: Node, path: String = "/root/") -> Array[String]:
+ var results: Array[String] = []
+ if path == "/root/" && _is_physics_object(p_node):
+ results.append(path + p_node.name)
+ path += p_node.name + "/"
+ for node in p_node.get_children():
+ if _is_physics_object(node):
+ results.append(path + node.name)
+ if node.get_child_count() > 0:
+ results.append_array(_get_all_physics_nodes(node, path))
+ return results
+
+
+## Save a node's physics state
+func save_node(rid: RID, save_json: bool):
+ if save_json:
+ return JSON.parse_string(RapierPhysicsServer2D.export_json(rid))
+ return RapierPhysicsServer2D.export_binary(rid)
+
+
+## Load a node's physics state
+func load_node(rid: RID, data: PackedByteArray):
+ RapierPhysicsServer2D.import_binary(rid, data)
+
+
+## Save the state of whole world (single space)
+func save_state(save_json: bool = false) -> int:
+ var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
+ for node_path in physics_nodes:
+ var node := get_node(node_path)
+ var rid: RID
+ if node is CollisionObject2D:
+ rid = node.get_rid()
+ for owner_id in node.get_shape_owners():
+ for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
+ var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
+ state[node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)] = save_node(
+ shape_rid, save_json
+ )
+ if node is Joint2D:
+ rid = node.get_rid()
+ state[node_path] = save_node(rid, save_json)
+ var space_rid = get_viewport().world_2d.space
+ state["space"] = save_node(space_rid, save_json)
+ state["id"] = RapierPhysicsServer2D.get_global_id()
+ return hash(JSON.stringify(state))
+
+
+## Load the state of whole world (single space)
+func load_state() -> int:
+ var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
+ for node_path in physics_nodes:
+ var node := get_node(node_path)
+ var rid: RID
+ if node is CollisionObject2D:
+ rid = node.get_rid()
+ for owner_id in node.get_shape_owners():
+ for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
+ var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
+ var shape_state = state[
+ node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)
+ ]
+ load_node(shape_rid, JSON.parse_string(shape_state))
+ if node is Joint2D:
+ rid = node.get_rid()
+ var node_state = state[node_path]
+ load_node(rid, JSON.parse_string(node_state))
+ var space_rid = get_viewport().world_2d.space
+ load_node(space_rid, JSON.parse_string(state["space"]))
+ RapierPhysicsServer2D.set_global_id(int(state["id"]))
+ return hash(JSON.stringify(state))
+
+
+## Export the state to file
+func export_state(file_name: String = "user://state.json"):
+ save_state(false)
+ FileAccess.open(file_name, FileAccess.WRITE).store_string(JSON.stringify(state, " "))
+
+
+## Import the state from file
+func import_state(file_name: String = "user://state.json"):
+ state = JSON.parse_string(FileAccess.open(file_name, FileAccess.READ).get_as_text())
+ load_state()
+
+
+func _notification(what: int) -> void:
+ if what == NOTIFICATION_ENTER_TREE:
+ print("enter tree")
+ if what == NOTIFICATION_EXIT_TREE:
+ save_state(false)
+ FileAccess.open("user://save.json", FileAccess.WRITE).store_string(
+ JSON.stringify(state, " ")
+ )
diff --git a/addons/godot-rapier2d/water_shader.gdshader b/addons/godot-rapier2d/water_shader.gdshader
new file mode 100644
index 0000000..ce31fd6
--- /dev/null
+++ b/addons/godot-rapier2d/water_shader.gdshader
@@ -0,0 +1,22 @@
+shader_type canvas_item;
+
+uniform float threshold = 0.8;
+uniform vec4 water_color: source_color = vec4(0.12,0.24,0.45,0.65);
+uniform vec4 test_color: source_color = vec4(1,0,1,1);
+
+uniform float speed = 0.1; // Speed of movement
+uniform float amplitude = 0.1; // Amplitude of movement
+
+uniform sampler2D water_texture;
+
+void fragment(){
+ float displacement = sin(TIME * speed) * amplitude;
+ vec4 screen_tex = texture(TEXTURE, SCREEN_UV).rgba;
+
+ float color_distance = screen_tex.r;
+ if (color_distance > threshold) {
+ COLOR = texture(water_texture, SCREEN_UV + displacement).rgba * water_color;
+ } else {
+ COLOR = vec4(0.0);
+ }
+}
\ No newline at end of file
diff --git a/addons/godot-rapier2d/water_shader.tres b/addons/godot-rapier2d/water_shader.tres
new file mode 100644
index 0000000..1566b3c
--- /dev/null
+++ b/addons/godot-rapier2d/water_shader.tres
@@ -0,0 +1,11 @@
+[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cysnk7s2ll173"]
+
+[ext_resource type="Shader" path="res://addons/godot-rapier2d/water_shader.gdshader" id="1_wgm3x"]
+
+[resource]
+shader = ExtResource("1_wgm3x")
+shader_parameter/threshold = 0.8
+shader_parameter/water_color = Color(0.12, 0.24, 0.45, 0.65)
+shader_parameter/test_color = Color(1, 0, 1, 1)
+shader_parameter/speed = 0.1
+shader_parameter/amplitude = 0.1
diff --git a/objects/brick.tscn b/objects/brick.tscn
index 31799dd..792c036 100644
--- a/objects/brick.tscn
+++ b/objects/brick.tscn
@@ -9,7 +9,7 @@ size = Vector2(16, 10)
[node name="Brick" type="Area2D"]
collision_layer = 16
-collision_mask = 11
+collision_mask = 9
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ar0xf")
diff --git a/objects/bullet.tscn b/objects/bullet.tscn
index 9ac0b81..e055fd2 100644
--- a/objects/bullet.tscn
+++ b/objects/bullet.tscn
@@ -32,7 +32,7 @@ area2d = NodePath("..")
[node name="BulletComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
script = ExtResource("3_keogl")
root = NodePath("..")
-speed = 100.0
+speed = 80.0
area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
timer = NodePath("../Timer")
diff --git a/objects/enemy.tscn b/objects/enemy.tscn
index a9282f9..8a1a926 100644
--- a/objects/enemy.tscn
+++ b/objects/enemy.tscn
@@ -1,10 +1,11 @@
-[gd_scene load_steps=8 format=3 uid="uid://bwdlmualj6xbw"]
+[gd_scene load_steps=9 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Texture2D" uid="uid://xes6mt2dd5gu" path="res://sprites/robot_cutout.png" id="1_uh38l"]
[ext_resource type="Script" path="res://scripts/components/health.gd" id="2_o170m"]
[ext_resource type="Script" path="res://scripts/components/damage.gd" id="3_8jl3u"]
[ext_resource type="Script" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
[ext_resource type="Script" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
+[ext_resource type="Script" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(18, 27)
@@ -43,6 +44,13 @@ script = ExtResource("5_m03v0")
side_to_side_movement = NodePath("../SideToSideMovement")
root = NodePath("..")
+[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("root", "collision_shape_2d", "health_component")]
+script = ExtResource("6_6p3gr")
+root = NodePath("..")
+tween_duration = 0.1
+collision_shape_2d = NodePath("../Hitbox/CollisionShape2D")
+health_component = NodePath("../HealthComponent")
+
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 20
diff --git a/project.godot b/project.godot
index c54dc53..c01f81c 100644
--- a/project.godot
+++ b/project.godot
@@ -84,6 +84,10 @@ attack={
2d_physics/layer_4="Enemy"
2d_physics/layer_5="player projectiles"
+[physics]
+
+2d/physics_engine="GodotPhysics2D"
+
[rendering]
textures/canvas_textures/default_texture_filter=0
diff --git a/scenes/test.tscn b/scenes/test.tscn
index f3cde41..1cf2cc6 100644
--- a/scenes/test.tscn
+++ b/scenes/test.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=19 format=4 uid="uid://h60obxmju6mo"]
+[gd_scene load_steps=20 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"]
[ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"]
@@ -7,6 +7,7 @@
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/brick_player.tscn" id="4_hetw8"]
[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/collapsing_bridge.tscn" id="6_84ckv"]
[ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/enemy.tscn" id="7_qgddg"]
+[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/bullet.tscn" id="8_c68mx"]
[sub_resource type="Gradient" id="Gradient_anvhr"]
offsets = PackedFloat32Array(1)
@@ -422,3 +423,12 @@ position = Vector2(484, -112)
[node name="Enemy2" parent="." instance=ExtResource("7_qgddg")]
position = Vector2(-14, -34)
+
+[node name="Bullet" parent="." instance=ExtResource("8_c68mx")]
+position = Vector2(68, -89)
+
+[node name="Bullet2" parent="." instance=ExtResource("8_c68mx")]
+position = Vector2(85, -89)
+
+[node name="Bullet3" parent="." instance=ExtResource("8_c68mx")]
+position = Vector2(307, 0)
diff --git a/scripts/components/brick_throw.gd b/scripts/components/brick_throw.gd
index 11311cb..3b396e1 100644
--- a/scripts/components/brick_throw.gd
+++ b/scripts/components/brick_throw.gd
@@ -32,7 +32,7 @@ func throw_brick() -> void:
var brick_instance: Node2D = brick_scene.instantiate()
var brick: BulletComponent = brick_instance.get_node("BulletComponent")
brick_instance.position = player_controller.position
- brick.direction = Vector2.RIGHT if player_controller.velocity.x >= 0.0 else Vector2.LEFT
+ brick.direction = player_controller.last_direction
get_tree().current_scene.add_child(brick_instance)
can_throw = false
diff --git a/scripts/components/bullet.gd b/scripts/components/bullet.gd
index ea8baa4..cab74db 100644
--- a/scripts/components/bullet.gd
+++ b/scripts/components/bullet.gd
@@ -14,6 +14,7 @@ func _ready() -> void:
root = get_parent()
visibility_notifier.screen_exited.connect(_on_screen_exited)
area2d.body_entered.connect(on_area2d_body_entered)
+ area2d.area_entered.connect(on_area2d_area_entered)
timer.wait_time = life_time
timer.timeout.connect(on_timer_timeout)
@@ -31,5 +32,9 @@ func on_area2d_body_entered(_body: Node2D) -> void:
root.queue_free()
+func on_area2d_area_entered(_area: Area2D) -> void:
+ root.queue_free()
+
+
func on_timer_timeout() -> void:
root.queue_free()
\ No newline at end of file
diff --git a/scripts/components/enemy_death.gd b/scripts/components/enemy_death.gd
new file mode 100644
index 0000000..6a460a7
--- /dev/null
+++ b/scripts/components/enemy_death.gd
@@ -0,0 +1,28 @@
+class_name EnemyDeathComponent
+extends Node
+
+@export var root: Node2D
+@export var tween_duration: float = 0.5
+@export var collision_shape_2d: CollisionShape2D
+@export var health_component: HealthComponent
+
+func _ready() -> void:
+ if not collision_shape_2d:
+ printerr("No CollisionShape2D assigned!")
+ return
+ if not health_component:
+ printerr("No HealthComponent assigned!")
+ return
+
+ health_component.on_death.connect(_on_health_component_on_death)
+
+func _on_health_component_on_death() -> void:
+ call_deferred("die")
+
+
+func die() -> void:
+ collision_shape_2d.disabled = true
+ var tween := create_tween()
+ tween.tween_property(root, "scale", Vector2(0, 0), tween_duration)
+ await (tween.finished)
+ root.queue_free()
\ No newline at end of file
diff --git a/scripts/components/flip_player.gd b/scripts/components/flip_player.gd
index c2491ce..d578475 100644
--- a/scripts/components/flip_player.gd
+++ b/scripts/components/flip_player.gd
@@ -6,7 +6,7 @@ extends Node2D
@export var player_controller: PlayerController
func _process(_delta: float) -> void:
- var velocity = player_controller.velocity
+ var velocity := player_controller.last_direction
if velocity.x < 0:
eye_left.frame = 1
eye_right.frame = 1
diff --git a/scripts/player.gd b/scripts/player.gd
index 6db4d12..35d3e1b 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -4,6 +4,7 @@ extends CharacterBody2D
@export var speed: float = 300.0
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
+var last_direction: Vector2 = Vector2.RIGHT
@onready var root = $Root
@onready var coyote_timer: Timer = $CoyoteTimer
@@ -52,7 +53,10 @@ func _physics_process(delta):
if Input.is_action_just_pressed("down"):
position.y += 1
- var direction = Input.get_axis("left", "right")
+ var direction := Input.get_axis("left", "right")
+ if direction != 0:
+ last_direction = handle_direction(direction)
+
if direction:
velocity.x = direction * speed
else:
@@ -69,3 +73,11 @@ func calculate_gravity() -> float:
func on_coyote_timer_timeout():
coyote_mode = false
+
+
+func handle_direction(input_dir: float) -> Vector2:
+ if input_dir > 0:
+ return Vector2.RIGHT
+ elif input_dir < 0:
+ return Vector2.LEFT
+ return last_direction
\ No newline at end of file