Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
This commit is contained in:
27
addons/dialogue_manager/compiler/compiler_result.gd
Normal file
27
addons/dialogue_manager/compiler/compiler_result.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
## The result of using the [DMCompiler] to compile some dialogue.
|
||||
class_name DMCompilerResult extends RefCounted
|
||||
|
||||
|
||||
## Any paths that were imported into the compiled dialogue file.
|
||||
var imported_paths: PackedStringArray = []
|
||||
|
||||
## Any "using" directives.
|
||||
var using_states: PackedStringArray = []
|
||||
|
||||
## All titles in the file and the line they point to.
|
||||
var titles: Dictionary = {}
|
||||
|
||||
## The first title in the file.
|
||||
var first_title: String = ""
|
||||
|
||||
## All character names.
|
||||
var character_names: PackedStringArray = []
|
||||
|
||||
## Any compilation errors.
|
||||
var errors: Array[Dictionary] = []
|
||||
|
||||
## A map of all compiled lines.
|
||||
var lines: Dictionary = {}
|
||||
|
||||
## The raw dialogue text.
|
||||
var raw_text: String = ""
|
Reference in New Issue
Block a user