Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -0,0 +1,48 @@
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@tool
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extends Button
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signal resource_dropped(next_resource: Resource)
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var resource: Resource:
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set(next_resource):
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resource = next_resource
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if resource:
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icon = Engine.get_meta("DialogueManagerPlugin")._get_plugin_icon()
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text = resource.resource_path.get_file().replace(".dialogue", "")
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else:
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icon = null
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text = "<empty>"
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get:
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return resource
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func _notification(what: int) -> void:
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match what:
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NOTIFICATION_DRAG_BEGIN:
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var data = get_viewport().gui_get_drag_data()
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if typeof(data) == TYPE_DICTIONARY and data.type == "files" and data.files.size() > 0 and data.files[0].ends_with(".dialogue"):
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add_theme_stylebox_override("normal", get_theme_stylebox("focus", "LineEdit"))
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add_theme_stylebox_override("hover", get_theme_stylebox("focus", "LineEdit"))
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NOTIFICATION_DRAG_END:
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self.resource = resource
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remove_theme_stylebox_override("normal")
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remove_theme_stylebox_override("hover")
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func _can_drop_data(at_position: Vector2, data) -> bool:
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if typeof(data) != TYPE_DICTIONARY: return false
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if data.type != "files": return false
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var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue")
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return files.size() > 0
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func _drop_data(at_position: Vector2, data) -> void:
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var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue")
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if files.size() == 0: return
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resource_dropped.emit(load(files[0]))
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