Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

This commit is contained in:
2025-08-26 23:05:30 +02:00
parent 6e71c321f7
commit 6c733d3159
339 changed files with 18075 additions and 3491 deletions

View File

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@tool
class_name DMInspectorPlugin extends EditorInspectorPlugin
const DialogueEditorProperty = preload("./components/editor_property/editor_property.gd")
func _can_handle(object) -> bool:
if object is GDScript: return false
if not object is Node: return false
if "name" in object and object.name == "Dialogue Manager": return false
return true
func _parse_property(object: Object, type, name: String, hint_type, hint_string: String, usage_flags: int, wide: bool) -> bool:
if hint_string == "DialogueResource" or ("dialogue" in name.to_lower() and hint_string == "Resource"):
var property_editor = DialogueEditorProperty.new()
add_property_editor(name, property_editor)
return true
return false