Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -42,7 +42,7 @@ script = ExtResource("2_nqeob")
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Damage = 5.0
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DamageTimer = NodePath("../Timer")
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[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
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[node name="ExplosiveComponent" type="Node2D" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
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script = ExtResource("3_a2b5x")
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Damage = NodePath("../DamageComponent")
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Area = NodePath("../BulletArea")
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@@ -67,7 +67,6 @@ LifeTime = 30.0
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("6_a2b5x")
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Speed = 240.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("Body", "LaunchComponent")]
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script = ExtResource("7_4ly8b")
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@@ -84,4 +83,3 @@ shape = SubResource("RectangleShape2D_nqeob")
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[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("8_nqeob")
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LaunchComponent = NodePath("../LaunchComponent")
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metadata/_custom_type_script = "uid://bgty7040ams6s"
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