Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

This commit is contained in:
2025-08-26 23:05:30 +02:00
parent 6e71c321f7
commit 6c733d3159
339 changed files with 18075 additions and 3491 deletions

View File

@@ -42,7 +42,7 @@ script = ExtResource("2_nqeob")
Damage = 5.0
DamageTimer = NodePath("../Timer")
[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
[node name="ExplosiveComponent" type="Node2D" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
script = ExtResource("3_a2b5x")
Damage = NodePath("../DamageComponent")
Area = NodePath("../BulletArea")
@@ -67,7 +67,6 @@ LifeTime = 30.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("6_a2b5x")
Speed = 240.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("Body", "LaunchComponent")]
script = ExtResource("7_4ly8b")
@@ -84,4 +83,3 @@ shape = SubResource("RectangleShape2D_nqeob")
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("8_nqeob")
LaunchComponent = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"