Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -3,7 +3,7 @@
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_uh3ex"]
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[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_n5rum"]
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[ext_resource type="Resource" uid="uid://bws2xldndlre1" path="res://resources/collectables/treasure.tres" id="3_uknsr"]
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[ext_resource type="Script" uid="uid://bg75hnr3q6grk" path="res://scripts/components/fade_away.gd" id="4_ccbcr"]
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[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="4_o1r16"]
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[ext_resource type="AudioStream" uid="uid://d2rj7uy5f0kwm" path="res://sfx/pickup_coin_3.wav" id="5_xt2rk"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
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@@ -29,12 +29,11 @@ CollisionShape = NodePath("../CollisionShape2D")
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Data = ExtResource("3_uknsr")
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Sfx = NodePath("../sfx")
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[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("sprite2d", "root", "area2d")]
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script = ExtResource("4_ccbcr")
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sprite2d = NodePath("../Sprite2D")
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fade_duration = 0.4
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root = NodePath("..")
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area2d = NodePath("..")
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[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
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script = ExtResource("4_o1r16")
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Sprite = NodePath("../Sprite2D")
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FadeDuration = 0.4
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Area = NodePath("..")
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[node name="sfx" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("5_xt2rk")
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