Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
This commit is contained in:
@@ -1,7 +1,6 @@
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[gd_resource type="Resource" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_yimbq"]
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[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
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@@ -9,16 +8,10 @@
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script = ExtResource("3_yimbq")
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Name = "BRICK_POWER"
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Description = "BRICK_POWER_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"fire_rate": 0.6,
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("1_yimbq"),
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"timer": NodePath("ThrowTimer")
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})
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Cost = 50
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Icon = ExtResource("2_yimbq")
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IsActive = false
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Level = 1
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MaxLevel = 3
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Type = 0
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Type = 1
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Node = ExtResource("1_5gnea")
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@@ -1,8 +1,6 @@
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
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[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
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[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
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@@ -10,16 +8,10 @@
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script = ExtResource("5_wkqmb")
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Name = "EXPLOSIVE_BRICK"
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Description = "EXPLOSIVE_BRICK_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"brick_scene": ExtResource("1_6pfoa"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_87gkt"),
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"timer": NodePath("ThrowTimer")
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})
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Cost = 180
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Icon = ExtResource("3_wkqmb")
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IsActive = false
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Level = 0
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MaxLevel = 1
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Type = 1
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Node = ExtResource("2_e0o8w")
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Node = ExtResource("2_gt8f6")
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@@ -1,8 +1,6 @@
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://cr5lo4h8wm0jc"]
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[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"]
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[ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"]
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[ext_resource type="Texture2D" uid="uid://cocbnr38qsikt" path="res://sprites/fire_brick_skill_icon.png" id="3_w87qb"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_us7vb"]
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@@ -10,16 +8,10 @@
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script = ExtResource("5_us7vb")
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Name = "FIRE_BRICK"
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Description = "FIRE_BIRCK_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"brick_scene": ExtResource("1_2g43l"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_dm5pj"),
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"timer": NodePath("ThrowTimer")
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})
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Cost = 150
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Icon = ExtResource("3_w87qb")
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IsActive = false
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Level = 0
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MaxLevel = 3
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Type = 1
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Node = ExtResource("1_g53fp")
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Node = ExtResource("2_d6y6i")
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@@ -1,8 +1,6 @@
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://ceakv6oqob6m7"]
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[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="1_ci3d1"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_rflri"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_hsgyv"]
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[ext_resource type="PackedScene" uid="uid://dpmmacva7qf8j" path="res://objects/player_skills/ice_brick_throw_skill.tscn" id="2_gm1ka"]
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[ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_57pl3"]
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@@ -10,16 +8,10 @@
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script = ExtResource("5_57pl3")
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Name = "ICE_BRICK"
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Description = "ICE_BRICK_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"brick_scene": ExtResource("1_ci3d1"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_hsgyv"),
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"timer": NodePath("ThrowTimer")
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})
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Cost = 180
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Icon = ExtResource("3_6btth")
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IsActive = false
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Level = 0
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MaxLevel = 3
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Type = 1
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Node = ExtResource("1_rflri")
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Node = ExtResource("2_gm1ka")
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@@ -1,9 +1,9 @@
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[gd_resource type="Resource" script_class="StatusEffectDataResource" load_steps=2 format=3 uid="uid://obodgnkhxuhe"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://obodgnkhxuhe"]
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[ext_resource type="Script" uid="uid://cqq2stnfs1doo" path="res://scripts/resources/status_effect_data_resource.gd" id="1_r8ycx"]
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[ext_resource type="Script" uid="uid://pw0pu6gb21y2" path="res://scripts/Resources/StatusEffectDataResource.cs" id="1_8qqd7"]
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[resource]
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script = ExtResource("1_r8ycx")
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effect_type = 1
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duration = 5.0
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damage_per_second = 0.25
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script = ExtResource("1_8qqd7")
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Duration = 5.0
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DamagePerSecond = 0.25
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Type = 1
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@@ -1,9 +1,9 @@
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[gd_resource type="Resource" script_class="StatusEffectDataResource" load_steps=2 format=3 uid="uid://02l4nbnf2aft"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://02l4nbnf2aft"]
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[ext_resource type="Script" uid="uid://cqq2stnfs1doo" path="res://scripts/resources/status_effect_data_resource.gd" id="1_kqthd"]
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[ext_resource type="Script" uid="uid://pw0pu6gb21y2" path="res://scripts/Resources/StatusEffectDataResource.cs" id="1_qjpq2"]
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[resource]
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script = ExtResource("1_kqthd")
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effect_type = 2
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duration = 3.0
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damage_per_second = 0.0
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script = ExtResource("1_qjpq2")
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Duration = 3.0
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DamagePerSecond = 0.0
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Type = 2
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@@ -1,11 +1,10 @@
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[gd_resource type="Resource" script_class="ChargeThrowInputResource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
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[ext_resource type="Script" uid="uid://dl1kpll33o6mv" path="res://scripts/resources/charge_throw_input_resource.gd" id="1_6fb6k"]
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[ext_resource type="Script" uid="uid://dtpdh4jp51jis" path="res://scripts/Resources/ChargeThrowInputResource.cs" id="1_6fb6k"]
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[resource]
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script = ExtResource("1_6fb6k")
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min_power = 0.5
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max_power = 2.0
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max_charge_time = 1.5
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min_charge_duration = 0.1
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metadata/_custom_type_script = "uid://dl1kpll33o6mv"
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MinPower = 0.5
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MaxPower = 2.0
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MaxChargeTime = 2.0
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MinChargeDuration = 0.1
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="TapThrowInputResource" load_steps=2 format=3 uid="uid://br84dsfa3ti04"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://br84dsfa3ti04"]
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[ext_resource type="Script" uid="uid://blvdnsyi287rf" path="res://scripts/resources/tap_throw_input_resource.gd" id="1_c51dp"]
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[ext_resource type="Script" uid="uid://cx7ryqxemgs56" path="res://scripts/Resources/TapThrowInputResource.cs" id="1_c51dp"]
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[resource]
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script = ExtResource("1_c51dp")
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