Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -1,8 +1,6 @@
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
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[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
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[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
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@@ -10,16 +8,10 @@
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script = ExtResource("5_wkqmb")
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Name = "EXPLOSIVE_BRICK"
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Description = "EXPLOSIVE_BRICK_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"brick_scene": ExtResource("1_6pfoa"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_87gkt"),
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"timer": NodePath("ThrowTimer")
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})
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Cost = 180
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Icon = ExtResource("3_wkqmb")
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IsActive = false
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Level = 0
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MaxLevel = 1
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Type = 1
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Node = ExtResource("2_e0o8w")
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Node = ExtResource("2_gt8f6")
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