Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -57,7 +57,7 @@ ease = 2
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[node name="Brick Player" parent="." instance=ExtResource("1_dnj2y")]
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z_index = 10
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
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@@ -71,8 +71,9 @@ Health = NodePath("../../Brick Player/HealthComponent")
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CurrentLevel = ExtResource("4_onnch")
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NodesToDisable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Pause menu" parent="UI Layer" index="4" node_paths=PackedStringArray("SettingsControl")]
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SettingsControl = NodePath("../Settings menu")
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@@ -59,7 +59,7 @@ ease = 2
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[node name="Brick Player" parent="." instance=ExtResource("1_wcma7")]
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z_index = 1
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
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@@ -69,8 +69,9 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Global Light" parent="." instance=ExtResource("4_wykfl")]
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@@ -294,7 +294,7 @@ z_index = 5
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position = Vector2(903, -118)
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metadata/_edit_group_ = true
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
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@@ -325,8 +325,9 @@ position = Vector2(880, -578)
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
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position = Vector2(1016, -104)
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@@ -122,8 +122,9 @@ ChaseTarget = NodePath("../../Chase Target")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Global Light" parent="." instance=ExtResource("4_0lkg8")]
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@@ -173,10 +174,7 @@ position = Vector2(7146.51, 21.1388)
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[node name="Brick Player" parent="." instance=ExtResource("1_k3uyd")]
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[node name="SkillUnlockerComponent" parent="Brick Player" index="17" node_paths=PackedStringArray("SkillManager")]
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SkillManager = NodePath("../SkillManager")
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="Enemies" type="Node2D" parent="."]
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