Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -122,8 +122,9 @@ ChaseTarget = NodePath("../../Chase Target")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Global Light" parent="." instance=ExtResource("4_0lkg8")]
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@@ -173,10 +174,7 @@ position = Vector2(7146.51, 21.1388)
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[node name="Brick Player" parent="." instance=ExtResource("1_k3uyd")]
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[node name="SkillUnlockerComponent" parent="Brick Player" index="17" node_paths=PackedStringArray("SkillManager")]
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SkillManager = NodePath("../SkillManager")
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="Enemies" type="Node2D" parent="."]
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