Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

This commit is contained in:
2025-08-26 23:05:30 +02:00
parent 6e71c321f7
commit 6c733d3159
339 changed files with 18075 additions and 3491 deletions

View File

@@ -122,8 +122,9 @@ ChaseTarget = NodePath("../../Chase Target")
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Global Light" parent="." instance=ExtResource("4_0lkg8")]
@@ -173,10 +174,7 @@ position = Vector2(7146.51, 21.1388)
[node name="Brick Player" parent="." instance=ExtResource("1_k3uyd")]
[node name="SkillUnlockerComponent" parent="Brick Player" index="17" node_paths=PackedStringArray("SkillManager")]
SkillManager = NodePath("../SkillManager")
[node name="HitParticles" parent="Brick Player" index="27"]
[node name="HitParticles" parent="Brick Player" index="26"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Enemies" type="Node2D" parent="."]