Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
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@@ -1,13 +1,13 @@
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using Godot;
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using Mr.BrickAdventures.scripts.interfaces;
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namespace Mr.BrickAdventures.scripts.Resources;
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public partial class TapThrowInputResource : ThrowInputResource
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{
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public override void Update(double delta)
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public override void ProcessInput(InputEvent @event)
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{
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if (Input.IsActionPressed("attack"))
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if (@event.IsActionPressed("attack"))
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{
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EmitSignalThrowRequested(1f);
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}
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