Add ProgressiveDamageComponent to village levels and update .gitattributes
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2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -1,2 +1,4 @@
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# Normalize EOL for all files that Git considers text files.
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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* text=auto eol=lf
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addons/* linguist-vendored
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*.gd linguist-vendored
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@@ -60,6 +60,10 @@ z_index = 10
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[node name="HitParticles" parent="Brick Player" index="26"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="ProgressiveDamageComponent" parent="Brick Player" index="31"]
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MinJumpHeight = null
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JumpReductionPercentage = null
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_1vw1j")]
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[node name="UI Layer" parent="." instance=ExtResource("3_4fsls")]
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[node name="UI Layer" parent="." instance=ExtResource("3_4fsls")]
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@@ -197,6 +197,10 @@ process_mode = 4
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[node name="HitParticles" parent="Brick Player" index="26"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="ProgressiveDamageComponent" parent="Brick Player" index="31"]
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MinJumpHeight = null
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JumpReductionPercentage = null
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
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[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
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