Add FloatingText and FloatingTextManager for UI message display; create basic_enemy scene and integrate components
This commit is contained in:
174
objects/entities/basic_enemy.tscn
Normal file
174
objects/entities/basic_enemy.tscn
Normal file
@@ -0,0 +1,174 @@
|
||||
[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
|
||||
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_os2h8"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
|
||||
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
|
||||
[ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_dbywb"]
|
||||
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_bph85"]
|
||||
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_4upf6"]
|
||||
[ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_28moq"]
|
||||
[ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_dgcex"]
|
||||
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_kga14"]
|
||||
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
|
||||
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
|
||||
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
|
||||
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
|
||||
size = Vector2(25, 31)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
|
||||
shader = ExtResource("1_hh6y0")
|
||||
shader_parameter/enabled = false
|
||||
shader_parameter/tint = Color(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
|
||||
size = Vector2(34, 31)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qb72p"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
|
||||
gradient = SubResource("Gradient_qb72p")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_82d6e"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
|
||||
curve = SubResource("Curve_82d6e")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
direction = Vector3(0.1, -0.5, 0)
|
||||
initial_velocity_min = 200.0
|
||||
initial_velocity_max = 400.0
|
||||
gravity = Vector3(0, 80, 0)
|
||||
damping_min = 400.0
|
||||
damping_max = 800.0
|
||||
scale_max = 3.0
|
||||
scale_curve = SubResource("CurveTexture_pxaaa")
|
||||
color = Color(0.635294, 1, 0.952941, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_lvsna")
|
||||
|
||||
[node name="Enemy" type="CharacterBody2D"]
|
||||
collision_layer = 8
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(-1.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_pwwji")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_j18j0")
|
||||
texture = ExtResource("2_os2h8")
|
||||
|
||||
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
|
||||
position = Vector2(16, 7)
|
||||
|
||||
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
|
||||
position = Vector2(-17, 7)
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
|
||||
script = ExtResource("3_n6phc")
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("4_t0yic")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")]
|
||||
script = ExtResource("5_h333r")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Speed = 60.0
|
||||
WaitTime = 0.5
|
||||
LeftRay = NodePath("../Left Ray")
|
||||
RightRay = NodePath("../Right Ray")
|
||||
LeftWallRay = NodePath("../Left Wall Ray")
|
||||
RightWallRay = NodePath("../Right Wall Ray")
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("8_dbywb")
|
||||
TweenDuration = 0.1
|
||||
CollisionShape = NodePath("../Hitbox/CollisionShape2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
collision_layer = 8
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
position = Vector2(-2, 0.5)
|
||||
shape = SubResource("RectangleShape2D_ejbqt")
|
||||
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
|
||||
|
||||
[node name="Left Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(-16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Left Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(-16, 0)
|
||||
target_position = Vector2(-8, 0)
|
||||
|
||||
[node name="Right Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Right Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 0)
|
||||
target_position = Vector2(8, 0)
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("9_bph85")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("10_4upf6")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="StatusEffectComponent" type="Node" parent="."]
|
||||
script = ExtResource("11_28moq")
|
||||
|
||||
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
script = ExtResource("12_dgcex")
|
||||
Health = NodePath("../HealthComponent")
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("13_kga14")
|
||||
ComponentsToDisable = [NodePath("../SideToSideMovement"), NodePath(""), NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("14_ndloc")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("15_cg63s")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="FireFX" parent="." instance=ExtResource("16_jqaq6")]
|
||||
position = Vector2(0, 9)
|
||||
emitting = false
|
||||
amount = 2048
|
||||
|
||||
[node name="Ice FX" parent="." instance=ExtResource("17_o7qsb")]
|
||||
visible = false
|
||||
|
||||
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_pxaaa")
|
8
objects/floating_text_manager.tscn
Normal file
8
objects/floating_text_manager.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cobgfsr3gw7cn" path="res://Autoloads/FloatingTextManager.cs" id="1_ak38b"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/floating_text.tscn" id="2_sdx3u"]
|
||||
|
||||
[node name="FloatingTextManager" type="Node"]
|
||||
script = ExtResource("1_ak38b")
|
||||
FloatingTextScene = ExtResource("2_sdx3u")
|
15
objects/ui/floating_text.tscn
Normal file
15
objects/ui/floating_text.tscn
Normal file
@@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bgh1dilc82oat" path="res://scripts/UI/FloatingText.cs" id="1_721jx"]
|
||||
|
||||
[node name="FloatingText" type="Label"]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 8.0
|
||||
theme_override_constants/outline_size = 1
|
||||
theme_override_constants/shadow_outline_size = 3
|
||||
theme_override_font_sizes/font_size = 8
|
||||
text = "23"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("1_721jx")
|
||||
metadata/_custom_type_script = "uid://bbupymh6krrgx"
|
Reference in New Issue
Block a user