Refactor skill components and update resource paths for consistency; enhance skill management in scenes

This commit is contained in:
2025-08-26 20:10:18 +02:00
parent 4c15f50f6e
commit 6e71c321f7
60 changed files with 89 additions and 1847 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=42 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=48 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -21,7 +21,13 @@
[ext_resource type="AudioStream" uid="uid://duj2q0rqytaxg" path="res://sfx/jump.wav" id="18_pysae"]
[ext_resource type="AudioStream" uid="uid://bmfn6p88gy575" path="res://sfx/player_hurt.wav" id="19_7anly"]
[ext_resource type="Script" uid="uid://dlh5xcv2sy82s" path="res://scripts/components/SkillUnlockedComponent.cs" id="19_gwc8i"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="19_yysbb"]
[ext_resource type="AudioStream" uid="uid://ycgtf6wj7mto" path="res://sfx/heal.wav" id="20_bptj5"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="20_o1ihh"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="21_ur2y5"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="22_7til7"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="23_e5pae"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="24_xuhvf"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="26_6n1ss"]
[ext_resource type="Script" uid="uid://cjcc7fia15wu3" path="res://scripts/components/CanBeLaunchedComponent.cs" id="27_oefns"]
[ext_resource type="PackedScene" uid="uid://bg76mtpcmfm2j" path="res://objects/ui/charging_bar_layer.tscn" id="28_3f5nm"]
@@ -201,9 +207,11 @@ Root = NodePath("..")
[node name="SkillManager" type="Node" parent="."]
script = ExtResource("18_6lsog")
AvailableSkills = Array[ExtResource("19_yysbb")]([ExtResource("20_o1ihh"), ExtResource("21_ur2y5"), ExtResource("22_7til7"), ExtResource("23_e5pae"), ExtResource("24_xuhvf")])
[node name="SkillUnlockerComponent" type="Node" parent="."]
[node name="SkillUnlockerComponent" type="Node" parent="." node_paths=PackedStringArray("SkillManager")]
script = ExtResource("19_gwc8i")
SkillManager = NodePath("../SkillManager")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("26_6n1ss")