Refactor skill components and update resource paths for consistency; enhance skill management in scenes

This commit is contained in:
2025-08-26 20:10:18 +02:00
parent 4c15f50f6e
commit 6e71c321f7
60 changed files with 89 additions and 1847 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://coayig4dxelo2"]
[ext_resource type="Script" uid="uid://cm06xg1l3xtw5" path="res://scripts/components/brick_throw.gd" id="1_hniwk"]
[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_ogpnm"]
[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/entities/brick.tscn" id="2_4txoq"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_gxahf"]
[node name="BrickThrowComponent" type="Node"]
script = ExtResource("1_hniwk")
brick_scene = ExtResource("2_4txoq")
fire_rate = 0.3
throw_input_behavior = ExtResource("3_gxahf")
script = ExtResource("1_ogpnm")
BrickScene = ExtResource("2_4txoq")
FireRate = 0.3
ThrowInputBehavior = ExtResource("3_gxahf")