Refactor skill components and update resource paths for consistency; enhance skill management in scenes

This commit is contained in:
2025-08-26 20:10:18 +02:00
parent 4c15f50f6e
commit 6e71c321f7
60 changed files with 89 additions and 1847 deletions

View File

@@ -1,6 +1,7 @@
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_yimbq"]
[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
@@ -11,7 +12,7 @@ Description = "BRICK_POWER_DESCRIPTION"
Config = Dictionary[String, Variant]({
"fire_rate": 0.6,
"player_controller": NodePath("."),
"throw_input_behavior": null,
"throw_input_behavior": ExtResource("1_yimbq"),
"timer": NodePath("ThrowTimer")
})
Cost = 50

View File

@@ -1,25 +1,25 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
[resource]
script = ExtResource("3_cgsq1")
name = "EXPLOSIVE_BRICK"
description = "EXPLOSIVE_BRICK_DESCRIPTION"
node = ExtResource("2_e0o8w")
config = {
script = ExtResource("5_wkqmb")
Name = "EXPLOSIVE_BRICK"
Description = "EXPLOSIVE_BRICK_DESCRIPTION"
Config = Dictionary[String, Variant]({
"brick_scene": ExtResource("1_6pfoa"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_87gkt"),
"timer": NodePath("ThrowTimer")
}
cost = 180
icon = ExtResource("3_wkqmb")
type = 1
is_active = false
level = 0
max_level = 1
})
Cost = 180
Icon = ExtResource("3_wkqmb")
IsActive = false
Level = 0
MaxLevel = 1
Type = 1
Node = ExtResource("2_e0o8w")

View File

@@ -1,25 +1,25 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://2glvryih82t1"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_2j5ko"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"]
[ext_resource type="Texture2D" uid="uid://cocbnr38qsikt" path="res://sprites/fire_brick_skill_icon.png" id="3_w87qb"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_us7vb"]
[resource]
script = ExtResource("1_2j5ko")
name = "FIRE_BRICK"
description = "FIRE_BIRCK_DESCRIPTION"
node = ExtResource("1_g53fp")
config = {
script = ExtResource("5_us7vb")
Name = "FIRE_BRICK"
Description = "FIRE_BIRCK_DESCRIPTION"
Config = Dictionary[String, Variant]({
"brick_scene": ExtResource("1_2g43l"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_dm5pj"),
"timer": NodePath("ThrowTimer")
}
cost = 150
icon = ExtResource("3_w87qb")
type = 1
is_active = false
level = 0
max_level = 3
})
Cost = 150
Icon = ExtResource("3_w87qb")
IsActive = false
Level = 0
MaxLevel = 3
Type = 1
Node = ExtResource("1_g53fp")

View File

@@ -1,25 +1,25 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cx5fsbexblp60"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"]
[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="1_ci3d1"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_rflri"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_hsgyv"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="2_pspkt"]
[ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_57pl3"]
[resource]
script = ExtResource("2_pspkt")
name = "ICE_BRICK"
description = "ICE_BRICK_DESCRIPTION"
node = ExtResource("1_rflri")
config = {
script = ExtResource("5_57pl3")
Name = "ICE_BRICK"
Description = "ICE_BRICK_DESCRIPTION"
Config = Dictionary[String, Variant]({
"brick_scene": ExtResource("1_ci3d1"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_hsgyv"),
"timer": NodePath("ThrowTimer")
}
cost = 150
icon = ExtResource("3_6btth")
type = 1
is_active = false
level = 0
max_level = 3
})
Cost = 180
Icon = ExtResource("3_6btth")
IsActive = false
Level = 0
MaxLevel = 3
Type = 1
Node = ExtResource("1_rflri")

View File

@@ -1,22 +1,22 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://d3bjre2etov1n"]
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://d3bjre2etov1n"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"]
[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_r01oq"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_htb6q"]
[resource]
script = ExtResource("1_r01oq")
name = "MAGNETIC"
description = "MAGNETIC_DESCRIPTION"
node = ExtResource("1_er41s")
config = {
script = ExtResource("3_htb6q")
Name = "MAGNETIC"
Description = "MAGNETIC_DESCRIPTION"
Config = Dictionary[String, Variant]({
"magnetic_area": NodePath("MagneticArea"),
"magnetic_move_duration": 1.25,
"root": NodePath(".")
}
cost = 70
icon = ExtResource("1_16qcg")
type = 2
is_active = false
level = 1
max_level = 1
})
Cost = 70
Icon = ExtResource("1_16qcg")
IsActive = false
Level = 1
MaxLevel = 1
Type = 2
Node = ExtResource("1_er41s")