Refactor skill components and update resource paths for consistency; enhance skill management in scenes

This commit is contained in:
2025-08-26 20:10:18 +02:00
parent 4c15f50f6e
commit 6e71c321f7
60 changed files with 89 additions and 1847 deletions

View File

@@ -1,6 +1,7 @@
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_yimbq"]
[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
@@ -11,7 +12,7 @@ Description = "BRICK_POWER_DESCRIPTION"
Config = Dictionary[String, Variant]({
"fire_rate": 0.6,
"player_controller": NodePath("."),
"throw_input_behavior": null,
"throw_input_behavior": ExtResource("1_yimbq"),
"timer": NodePath("ThrowTimer")
})
Cost = 50