Refactor skill components and update resource paths for consistency; enhance skill management in scenes
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@@ -1,25 +1,25 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
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[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
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[resource]
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script = ExtResource("3_cgsq1")
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name = "EXPLOSIVE_BRICK"
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description = "EXPLOSIVE_BRICK_DESCRIPTION"
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node = ExtResource("2_e0o8w")
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config = {
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script = ExtResource("5_wkqmb")
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Name = "EXPLOSIVE_BRICK"
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Description = "EXPLOSIVE_BRICK_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"brick_scene": ExtResource("1_6pfoa"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_87gkt"),
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"timer": NodePath("ThrowTimer")
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}
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cost = 180
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icon = ExtResource("3_wkqmb")
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type = 1
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is_active = false
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level = 0
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max_level = 1
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})
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Cost = 180
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Icon = ExtResource("3_wkqmb")
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IsActive = false
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Level = 0
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MaxLevel = 1
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Type = 1
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Node = ExtResource("2_e0o8w")
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