Refactor skill components and update resource paths for consistency; enhance skill management in scenes

This commit is contained in:
2025-08-26 20:10:18 +02:00
parent 4c15f50f6e
commit 6e71c321f7
60 changed files with 89 additions and 1847 deletions

View File

@@ -1,22 +1,22 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://d3bjre2etov1n"]
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://d3bjre2etov1n"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"]
[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_r01oq"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_htb6q"]
[resource]
script = ExtResource("1_r01oq")
name = "MAGNETIC"
description = "MAGNETIC_DESCRIPTION"
node = ExtResource("1_er41s")
config = {
script = ExtResource("3_htb6q")
Name = "MAGNETIC"
Description = "MAGNETIC_DESCRIPTION"
Config = Dictionary[String, Variant]({
"magnetic_area": NodePath("MagneticArea"),
"magnetic_move_duration": 1.25,
"root": NodePath(".")
}
cost = 70
icon = ExtResource("1_16qcg")
type = 2
is_active = false
level = 1
max_level = 1
})
Cost = 70
Icon = ExtResource("1_16qcg")
IsActive = false
Level = 1
MaxLevel = 1
Type = 2
Node = ExtResource("1_er41s")