diff --git a/tileset/village/tileset_village.png b/tileset/village/tileset_village.png deleted file mode 100644 index 4de5927..0000000 Binary files a/tileset/village/tileset_village.png and /dev/null differ diff --git a/tileset/village/tileset_village.png.import b/tileset/village/tileset_village.png.import deleted file mode 100644 index 23ddf16..0000000 --- a/tileset/village/tileset_village.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://5y8gt1jdyt5g" -path="res://.godot/imported/tileset_village.png-c82040101aa67992717e2d93bdcec121.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tileset/village/tileset_village.png" -dest_files=["res://.godot/imported/tileset_village.png-c82040101aa67992717e2d93bdcec121.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/tileset/village/tileset_village.tres b/tileset/village/tileset_village.tres deleted file mode 100644 index 1ea171e..0000000 --- a/tileset/village/tileset_village.tres +++ /dev/null @@ -1,867 +0,0 @@ -[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cl4bn8lofqvky"] - -[ext_resource type="Texture2D" uid="uid://5y8gt1jdyt5g" path="res://tileset/village/tileset_village.png" id="1"] -[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_k3fip"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oe4cj"] -texture = ExtResource("1") -0:0/0 = 0 -0:0/0/terrain_set = 0 -0:0/0/terrain = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:0/0/terrains_peering_bit/right_side = 0 -0:0/0/terrains_peering_bit/bottom_right_corner = 0 -0:0/0/terrains_peering_bit/bottom_side = 0 -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:0/0/terrains_peering_bit/right_side = 0 -1:0/0/terrains_peering_bit/bottom_right_corner = 0 -1:0/0/terrains_peering_bit/bottom_side = 0 -1:0/0/terrains_peering_bit/bottom_left_corner = 0 -1:0/0/terrains_peering_bit/left_side = 0 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/bottom_left_corner = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_left_corner = 0 -2:1/0/terrains_peering_bit/top_side = 0 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/top_side = 0 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0/terrains_peering_bit/right_side = 0 -4:2/0/terrains_peering_bit/bottom_right_corner = 0 -4:2/0/terrains_peering_bit/bottom_side = 0 -4:2/0/terrains_peering_bit/top_side = 0 -5:2/0 = 0 -5:2/0/terrain_set = 0 -5:2/0/terrain = 0 -5:2/0/terrains_peering_bit/right_side = 0 -5:2/0/terrains_peering_bit/bottom_right_corner = 0 -5:2/0/terrains_peering_bit/bottom_side = 0 -5:2/0/terrains_peering_bit/bottom_left_corner = 0 -5:2/0/terrains_peering_bit/left_side = 0 -5:2/0/terrains_peering_bit/top_left_corner = 0 -5:2/0/terrains_peering_bit/top_side = 0 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/bottom_right_corner = 0 -6:2/0/terrains_peering_bit/bottom_side = 0 -6:2/0/terrains_peering_bit/bottom_left_corner = 0 -6:2/0/terrains_peering_bit/left_side = 0 -6:2/0/terrains_peering_bit/top_side = 0 -6:2/0/terrains_peering_bit/top_right_corner = 0 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:3/0/terrains_peering_bit/left_side = 0 -7:3/0/terrains_peering_bit/top_side = 0 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:3/0/terrains_peering_bit/right_side = 0 -8:3/0/terrains_peering_bit/left_side = 0 -8:3/0/terrains_peering_bit/top_side = 0 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 0 -10:3/0/terrains_peering_bit/right_side = 0 -10:3/0/terrains_peering_bit/bottom_side = 0 -10:3/0/terrains_peering_bit/left_side = 0 -10:3/0/terrains_peering_bit/top_left_corner = 0 -10:3/0/terrains_peering_bit/top_side = 0 -8:4/0 = 0 -8:4/0/terrain_set = 0 -8:4/0/terrain = 0 -8:4/0/terrains_peering_bit/right_side = 0 -8:4/0/terrains_peering_bit/bottom_side = 0 -8:4/0/terrains_peering_bit/left_side = 0 -8:4/0/terrains_peering_bit/top_side = 0 -7:4/0 = 0 -7:4/0/terrain_set = 0 -7:4/0/terrain = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0/terrains_peering_bit/bottom_side = 0 -7:4/0/terrains_peering_bit/left_side = 0 -7:4/0/terrains_peering_bit/top_side = 0 -6:4/0 = 0 -6:4/0/terrain_set = 0 -6:4/0/terrain = 0 -6:4/0/terrains_peering_bit/right_side = 0 -6:4/0/terrains_peering_bit/bottom_right_corner = 0 -6:4/0/terrains_peering_bit/bottom_side = 0 -6:4/0/terrains_peering_bit/left_side = 0 -6:4/0/terrains_peering_bit/top_side = 0 -6:4/0/terrains_peering_bit/top_right_corner = 0 -5:4/0 = 0 -5:4/0/terrain_set = 0 -5:4/0/terrain = 0 -5:4/0/terrains_peering_bit/right_side = 0 -5:4/0/terrains_peering_bit/bottom_side = 0 -5:4/0/terrains_peering_bit/bottom_left_corner = 0 -5:4/0/terrains_peering_bit/left_side = 0 -5:4/0/terrains_peering_bit/top_left_corner = 0 -5:4/0/terrains_peering_bit/top_side = 0 -4:4/0 = 0 -4:4/0/terrain_set = 0 -4:4/0/terrain = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:4/0/terrains_peering_bit/right_side = 0 -4:4/0/terrains_peering_bit/bottom_side = 0 -4:4/0/terrains_peering_bit/top_side = 0 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:3/0/terrains_peering_bit/left_side = 0 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:3/0/terrains_peering_bit/right_side = 0 -1:3/0/terrains_peering_bit/left_side = 0 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0/terrains_peering_bit/right_side = 0 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0/terrains_peering_bit/right_side = 0 -0:2/0/terrains_peering_bit/top_side = 0 -0:2/0/terrains_peering_bit/top_right_corner = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0/terrains_peering_bit/right_side = 0 -0:1/0/terrains_peering_bit/bottom_right_corner = 0 -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 -0:1/0/terrains_peering_bit/top_right_corner = 0 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_right_corner = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/bottom_left_corner = 0 -1:1/0/terrains_peering_bit/left_side = 0 -1:1/0/terrains_peering_bit/top_left_corner = 0 -1:1/0/terrains_peering_bit/top_side = 0 -1:1/0/terrains_peering_bit/top_right_corner = 0 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0/terrains_peering_bit/bottom_left_corner = 0 -2:0/0/terrains_peering_bit/left_side = 0 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:0/0/terrains_peering_bit/bottom_side = 0 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 -4:1/0/terrains_peering_bit/top_right_corner = 0 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 0 -5:1/0/terrains_peering_bit/right_side = 0 -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/bottom_left_corner = 0 -5:1/0/terrains_peering_bit/left_side = 0 -5:1/0/terrains_peering_bit/top_left_corner = 0 -5:1/0/terrains_peering_bit/top_side = 0 -5:1/0/terrains_peering_bit/top_right_corner = 0 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:2/0/terrains_peering_bit/top_side = 0 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_left_corner = 0 -2:2/0/terrains_peering_bit/top_side = 0 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/left_side = 0 -1:2/0/terrains_peering_bit/top_left_corner = 0 -1:2/0/terrains_peering_bit/top_side = 0 -1:2/0/terrains_peering_bit/top_right_corner = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/top_side = 0 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:3/0 = 0 -9:3/0/terrain_set = 0 -9:3/0/terrain = 0 -9:3/0/terrains_peering_bit/right_side = 0 -9:3/0/terrains_peering_bit/bottom_side = 0 -9:3/0/terrains_peering_bit/left_side = 0 -9:3/0/terrains_peering_bit/top_side = 0 -9:3/0/terrains_peering_bit/top_right_corner = 0 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0/terrains_peering_bit/right_side = 0 -6:3/0/terrains_peering_bit/left_side = 0 -6:3/0/terrains_peering_bit/top_side = 0 -6:3/0/terrains_peering_bit/top_right_corner = 0 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/terrain = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0/terrains_peering_bit/right_side = 0 -5:3/0/terrains_peering_bit/left_side = 0 -5:3/0/terrains_peering_bit/top_left_corner = 0 -5:3/0/terrains_peering_bit/top_side = 0 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 0 -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_right_corner = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_side = 0 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 0 -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/bottom_left_corner = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_side = 0 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/terrains_peering_bit/right_side = 0 -8:2/0/terrains_peering_bit/bottom_right_corner = 0 -8:2/0/terrains_peering_bit/bottom_side = 0 -8:2/0/terrains_peering_bit/bottom_left_corner = 0 -8:2/0/terrains_peering_bit/left_side = 0 -8:2/0/terrains_peering_bit/top_side = 0 -7:2/0 = 0 -7:2/0/terrain_set = 0 -7:2/0/terrain = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0/terrains_peering_bit/bottom_side = 0 -7:2/0/terrains_peering_bit/bottom_left_corner = 0 -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_side = 0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_right_corner = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -6:1/0/terrains_peering_bit/left_side = 0 -6:1/0/terrains_peering_bit/top_left_corner = 0 -6:1/0/terrains_peering_bit/top_side = 0 -6:1/0/terrains_peering_bit/top_right_corner = 0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_right_corner = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/left_side = 0 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/terrain = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:0/0/terrains_peering_bit/right_side = 0 -5:0/0/terrains_peering_bit/bottom_side = 0 -5:0/0/terrains_peering_bit/bottom_left_corner = 0 -5:0/0/terrains_peering_bit/left_side = 0 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 -8:0/0/terrains_peering_bit/left_side = 0 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/left_side = 0 -8:1/0/terrains_peering_bit/top_left_corner = 0 -8:1/0/terrains_peering_bit/top_side = 0 -8:1/0/terrains_peering_bit/top_right_corner = 0 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:1/0/terrains_peering_bit/top_left_corner = 0 -7:1/0/terrains_peering_bit/top_side = 0 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 0 -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/bottom_left_corner = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:1/0/terrains_peering_bit/top_right_corner = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 0 -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_right_corner = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_left_corner = 0 -9:0/0/terrains_peering_bit/top_side = 0 - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"] -texture = ExtResource("2_k3fip") -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 1 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:0/0/terrains_peering_bit/right_side = 1 -1:0/0/terrains_peering_bit/bottom_right_corner = 1 -1:0/0/terrains_peering_bit/bottom_side = 1 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 1 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:0/0/terrains_peering_bit/right_side = 1 -2:0/0/terrains_peering_bit/bottom_right_corner = 1 -2:0/0/terrains_peering_bit/bottom_side = 1 -2:0/0/terrains_peering_bit/bottom_left_corner = 1 -2:0/0/terrains_peering_bit/left_side = 1 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 1 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:0/0/terrains_peering_bit/bottom_side = 1 -3:0/0/terrains_peering_bit/bottom_left_corner = 1 -3:0/0/terrains_peering_bit/left_side = 1 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 1 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 1 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/right_side = 1 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 1 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:0/0/terrains_peering_bit/right_side = 1 -9:0/0/terrains_peering_bit/left_side = 1 -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/terrain = 1 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0/terrains_peering_bit/left_side = 1 -12:0/0 = 0 -13:0/0 = 0 -14:0/0 = 0 -15:0/0 = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 1 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0/terrains_peering_bit/right_side = 1 -0:1/0/terrains_peering_bit/bottom_right_corner = 1 -0:1/0/terrains_peering_bit/bottom_side = 1 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 1 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:1/0/terrains_peering_bit/right_side = 1 -1:1/0/terrains_peering_bit/bottom_right_corner = 1 -1:1/0/terrains_peering_bit/bottom_side = 1 -1:1/0/terrains_peering_bit/bottom_left_corner = 1 -1:1/0/terrains_peering_bit/left_side = 1 -1:1/0/terrains_peering_bit/top_side = 1 -1:1/0/terrains_peering_bit/top_right_corner = 1 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 1 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/terrains_peering_bit/right_side = 1 -2:1/0/terrains_peering_bit/bottom_right_corner = 1 -2:1/0/terrains_peering_bit/bottom_side = 1 -2:1/0/terrains_peering_bit/bottom_left_corner = 1 -2:1/0/terrains_peering_bit/left_side = 1 -2:1/0/terrains_peering_bit/top_left_corner = 1 -2:1/0/terrains_peering_bit/top_side = 1 -2:1/0/terrains_peering_bit/top_right_corner = 1 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 1 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:1/0/terrains_peering_bit/right_side = 1 -3:1/0/terrains_peering_bit/bottom_right_corner = 1 -3:1/0/terrains_peering_bit/bottom_side = 1 -3:1/0/terrains_peering_bit/bottom_left_corner = 1 -3:1/0/terrains_peering_bit/left_side = 1 -3:1/0/terrains_peering_bit/top_left_corner = 1 -3:1/0/terrains_peering_bit/top_side = 1 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 1 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:1/0/terrains_peering_bit/bottom_side = 1 -4:1/0/terrains_peering_bit/bottom_left_corner = 1 -4:1/0/terrains_peering_bit/left_side = 1 -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -6:1/0/physics_layer_0/polygon_0/one_way = true -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 2 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -7:1/0/physics_layer_0/polygon_0/one_way = true -7:1/0/terrains_peering_bit/right_side = 2 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 2 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -8:1/0/physics_layer_0/polygon_0/one_way = true -8:1/0/terrains_peering_bit/right_side = 2 -8:1/0/terrains_peering_bit/left_side = 2 -9:1/0 = 0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -9:1/0/physics_layer_0/polygon_0/one_way = true -10:1/0 = 0 -11:1/0 = 0 -12:1/0 = 0 -13:1/0 = 0 -14:1/0 = 0 -15:1/0 = 0 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 1 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0/terrains_peering_bit/right_side = 1 -0:2/0/terrains_peering_bit/bottom_right_corner = 1 -0:2/0/terrains_peering_bit/bottom_side = 1 -0:2/0/terrains_peering_bit/top_side = 1 -0:2/0/terrains_peering_bit/top_right_corner = 1 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 1 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:2/0/terrains_peering_bit/right_side = 1 -1:2/0/terrains_peering_bit/bottom_right_corner = 1 -1:2/0/terrains_peering_bit/bottom_side = 1 -1:2/0/terrains_peering_bit/bottom_left_corner = 1 -1:2/0/terrains_peering_bit/left_side = 1 -1:2/0/terrains_peering_bit/top_left_corner = 1 -1:2/0/terrains_peering_bit/top_side = 1 -1:2/0/terrains_peering_bit/top_right_corner = 1 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 1 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:2/0/terrains_peering_bit/right_side = 1 -2:2/0/terrains_peering_bit/bottom_right_corner = 1 -2:2/0/terrains_peering_bit/bottom_side = 1 -2:2/0/terrains_peering_bit/bottom_left_corner = 1 -2:2/0/terrains_peering_bit/left_side = 1 -2:2/0/terrains_peering_bit/top_left_corner = 1 -2:2/0/terrains_peering_bit/top_side = 1 -2:2/0/terrains_peering_bit/top_right_corner = 1 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 1 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:2/0/terrains_peering_bit/right_side = 1 -3:2/0/terrains_peering_bit/bottom_right_corner = 1 -3:2/0/terrains_peering_bit/bottom_side = 1 -3:2/0/terrains_peering_bit/bottom_left_corner = 1 -3:2/0/terrains_peering_bit/left_side = 1 -3:2/0/terrains_peering_bit/top_left_corner = 1 -3:2/0/terrains_peering_bit/top_side = 1 -3:2/0/terrains_peering_bit/top_right_corner = 1 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 1 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0/terrains_peering_bit/bottom_side = 1 -4:2/0/terrains_peering_bit/bottom_left_corner = 1 -4:2/0/terrains_peering_bit/left_side = 1 -4:2/0/terrains_peering_bit/top_left_corner = 1 -4:2/0/terrains_peering_bit/top_side = 1 -6:2/0 = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -6:2/0/physics_layer_0/polygon_0/one_way = true -7:2/0 = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -7:2/0/physics_layer_0/polygon_0/one_way = true -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 2 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -8:2/0/physics_layer_0/polygon_0/one_way = true -8:2/0/terrains_peering_bit/left_side = 2 -9:2/0 = 0 -9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -9:2/0/physics_layer_0/polygon_0/one_way = true -10:2/0 = 0 -11:2/0 = 0 -12:2/0 = 0 -13:2/0 = 0 -14:2/0 = 0 -15:2/0 = 0 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 1 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0/terrains_peering_bit/right_side = 1 -0:3/0/terrains_peering_bit/top_side = 1 -0:3/0/terrains_peering_bit/top_right_corner = 1 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 1 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:3/0/terrains_peering_bit/right_side = 1 -1:3/0/terrains_peering_bit/bottom_right_corner = 1 -1:3/0/terrains_peering_bit/bottom_side = 1 -1:3/0/terrains_peering_bit/left_side = 1 -1:3/0/terrains_peering_bit/top_left_corner = 1 -1:3/0/terrains_peering_bit/top_side = 1 -1:3/0/terrains_peering_bit/top_right_corner = 1 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 1 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:3/0/terrains_peering_bit/right_side = 1 -2:3/0/terrains_peering_bit/bottom_right_corner = 1 -2:3/0/terrains_peering_bit/bottom_side = 1 -2:3/0/terrains_peering_bit/bottom_left_corner = 1 -2:3/0/terrains_peering_bit/left_side = 1 -2:3/0/terrains_peering_bit/top_left_corner = 1 -2:3/0/terrains_peering_bit/top_side = 1 -2:3/0/terrains_peering_bit/top_right_corner = 1 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 1 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:3/0/terrains_peering_bit/right_side = 1 -3:3/0/terrains_peering_bit/bottom_side = 1 -3:3/0/terrains_peering_bit/bottom_left_corner = 1 -3:3/0/terrains_peering_bit/left_side = 1 -3:3/0/terrains_peering_bit/top_left_corner = 1 -3:3/0/terrains_peering_bit/top_side = 1 -3:3/0/terrains_peering_bit/top_right_corner = 1 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 1 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:3/0/terrains_peering_bit/left_side = 1 -4:3/0/terrains_peering_bit/top_left_corner = 1 -4:3/0/terrains_peering_bit/top_side = 1 -6:3/0 = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -6:3/0/physics_layer_0/polygon_0/one_way = true -7:3/0 = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -7:3/0/physics_layer_0/polygon_0/one_way = true -8:3/0 = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -8:3/0/physics_layer_0/polygon_0/one_way = true -9:3/0 = 0 -9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -9:3/0/physics_layer_0/polygon_0/one_way = true -10:3/0 = 0 -11:3/0 = 0 -12:3/0 = 0 -13:3/0 = 0 -14:3/0 = 0 -15:3/0 = 0 -1:4/0 = 0 -1:4/0/terrain_set = 0 -1:4/0/terrain = 1 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:4/0/terrains_peering_bit/right_side = 1 -1:4/0/terrains_peering_bit/top_side = 1 -1:4/0/terrains_peering_bit/top_right_corner = 1 -2:4/0 = 0 -2:4/0/terrain_set = 0 -2:4/0/terrain = 1 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:4/0/terrains_peering_bit/right_side = 1 -2:4/0/terrains_peering_bit/left_side = 1 -2:4/0/terrains_peering_bit/top_left_corner = 1 -2:4/0/terrains_peering_bit/top_side = 1 -2:4/0/terrains_peering_bit/top_right_corner = 1 -3:4/0 = 0 -3:4/0/terrain_set = 0 -3:4/0/terrain = 1 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:4/0/terrains_peering_bit/left_side = 1 -3:4/0/terrains_peering_bit/top_left_corner = 1 -3:4/0/terrains_peering_bit/top_side = 1 -6:4/0 = 0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -6:4/0/physics_layer_0/polygon_0/one_way = true -7:4/0 = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -7:4/0/physics_layer_0/polygon_0/one_way = true -8:4/0 = 0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -8:4/0/physics_layer_0/polygon_0/one_way = true -9:4/0 = 0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -9:4/0/physics_layer_0/polygon_0/one_way = true -10:4/0 = 0 -11:4/0 = 0 -12:4/0 = 0 -13:4/0 = 0 -14:4/0 = 0 -15:4/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 -12:5/0 = 0 -13:5/0 = 0 -14:5/0 = 0 -15:5/0 = 0 -0:6/0 = 0 -0:6/0/terrain_set = 0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:6/0 = 0 -1:6/0/terrain_set = 0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:6/0 = 0 -2:6/0/terrain_set = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0 = 0 -3:6/0/terrain_set = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:6/0 = 0 -4:6/0/terrain_set = 0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:6/0 = 0 -6:6/0 = 0 -7:6/0 = 0 -8:6/0 = 0 -9:6/0 = 0 -12:6/0 = 0 -13:6/0 = 0 -14:6/0 = 0 -15:6/0 = 0 -0:7/0 = 0 -0:7/0/terrain_set = 0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:7/0 = 0 -1:7/0/terrain_set = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8) -3:7/0 = 0 -3:7/0/terrain_set = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) -4:7/0 = 0 -4:7/0/terrain_set = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:7/0 = 0 -6:7/0 = 0 -7:7/0 = 0 -8:7/0 = 0 -9:7/0 = 0 -10:7/0 = 0 -11:7/0 = 0 -12:7/0 = 0 -13:7/0 = 0 -14:7/0 = 0 -15:7/0 = 0 -2:8/0 = 0 -6:8/0 = 0 -8:8/0 = 0 -9:8/0 = 0 -10:8/0 = 0 -11:8/0 = 0 -12:8/0 = 0 -13:8/0 = 0 -14:8/0 = 0 -15:8/0 = 0 -0:9/0 = 0 -0:9/0/terrain_set = 0 -0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:9/0 = 0 -1:9/0/terrain_set = 0 -1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) -3:9/0 = 0 -3:9/0/terrain_set = 0 -3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) -4:9/0 = 0 -4:9/0/terrain_set = 0 -4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:9/0 = 0 -7:9/0 = 0 -8:9/0 = 0 -9:9/0 = 0 -10:9/0 = 0 -11:9/0 = 0 -14:9/0 = 0 -15:9/0 = 0 -0:10/0 = 0 -0:10/0/terrain_set = 0 -0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:10/0 = 0 -1:10/0/terrain_set = 0 -1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:10/0 = 0 -2:10/0/terrain_set = 0 -2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:10/0 = 0 -3:10/0/terrain_set = 0 -3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:10/0 = 0 -4:10/0/terrain_set = 0 -4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:10/0 = 0 -6:10/0 = 0 -7:10/0 = 0 -8:10/0 = 0 -9:10/0 = 0 -10:10/0 = 0 -11:10/0 = 0 -12:10/0 = 0 -14:10/0 = 0 -15:10/0 = 0 -0:11/0 = 0 -0:11/0/terrain_set = 0 -0:11/0/terrain = 1 -0:11/0/probability = 0.2 -0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:11/0/terrains_peering_bit/right_side = 1 -0:11/0/terrains_peering_bit/bottom_right_corner = 1 -0:11/0/terrains_peering_bit/bottom_side = 1 -0:11/0/terrains_peering_bit/bottom_left_corner = 1 -0:11/0/terrains_peering_bit/left_side = 1 -0:11/0/terrains_peering_bit/top_left_corner = 1 -0:11/0/terrains_peering_bit/top_side = 1 -0:11/0/terrains_peering_bit/top_right_corner = 1 -1:11/0 = 0 -1:11/0/terrain_set = 0 -1:11/0/terrain = 1 -1:11/0/probability = 0.2 -1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:11/0/terrains_peering_bit/right_side = 1 -1:11/0/terrains_peering_bit/bottom_right_corner = 1 -1:11/0/terrains_peering_bit/bottom_side = 1 -1:11/0/terrains_peering_bit/bottom_left_corner = 1 -1:11/0/terrains_peering_bit/left_side = 1 -1:11/0/terrains_peering_bit/top_left_corner = 1 -1:11/0/terrains_peering_bit/top_side = 1 -1:11/0/terrains_peering_bit/top_right_corner = 1 -2:11/0 = 0 -2:11/0/terrain_set = 0 -2:11/0/terrain = 1 -2:11/0/probability = 0.2 -2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:11/0/terrains_peering_bit/right_side = 1 -2:11/0/terrains_peering_bit/bottom_right_corner = 1 -2:11/0/terrains_peering_bit/bottom_side = 1 -2:11/0/terrains_peering_bit/bottom_left_corner = 1 -2:11/0/terrains_peering_bit/left_side = 1 -2:11/0/terrains_peering_bit/top_left_corner = 1 -2:11/0/terrains_peering_bit/top_side = 1 -2:11/0/terrains_peering_bit/top_right_corner = 1 -3:11/0 = 0 -3:11/0/terrain_set = 0 -3:11/0/terrain = 1 -3:11/0/probability = 0.2 -3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:11/0/terrains_peering_bit/right_side = 1 -3:11/0/terrains_peering_bit/bottom_right_corner = 1 -3:11/0/terrains_peering_bit/bottom_side = 1 -3:11/0/terrains_peering_bit/bottom_left_corner = 1 -3:11/0/terrains_peering_bit/left_side = 1 -3:11/0/terrains_peering_bit/top_left_corner = 1 -3:11/0/terrains_peering_bit/top_side = 1 -3:11/0/terrains_peering_bit/top_right_corner = 1 -5:11/0 = 0 -5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:11/0 = 0 -6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:11/0 = 0 -7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:11/0 = 0 -8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:11/0 = 0 -9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:11/0 = 0 -10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -11:11/0 = 0 -11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:11/0 = 0 -12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:11/0 = 0 -13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[resource] -physics_layer_0/collision_layer = 1 -physics_layer_0/collision_mask = 29 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Village 0" -terrain_set_0/terrain_0/color = Color(0.520131, 0.153738, 0.75213, 1) -terrain_set_0/terrain_1/name = "Village 1" -terrain_set_0/terrain_1/color = Color(1, 1, 1, 1) -terrain_set_0/terrain_2/name = "Platforms" -terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) -sources/1 = SubResource("TileSetAtlasSource_4xq2o") -sources/0 = SubResource("TileSetAtlasSource_oe4cj")