feat(progression): json stores on a real filesystem (slice 8)
new progression.adapters project, no engine reference. Stores take a directory path; Godot resolves user:// with GlobalizePath and passes it in, which is what makes them testable at all - originally I'd written this slice off as untestable. version lives in a file envelope, not the snapshot, so the domain only knows the current shape. A newer-build save reports Corrupt with a reason instead of masquerading as "no save" and getting overwritten. atomic write via temp + rename. One file per aggregate: saving a run leaves the profile file byte-identical, asserted. guard rail fixed - it was matching prose in doc comments, now anchored to using-directives plus a project.assets.json check. 63 tests.
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65
progression.tests/JsonProfileStoreTests.cs
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65
progression.tests/JsonProfileStoreTests.cs
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using Mr.BrickAdventures.Progression.Adapters;
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namespace Mr.BrickAdventures.Progression.Tests;
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public sealed class JsonProfileStoreTests : IDisposable
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{
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private readonly string _directory =
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Path.Combine(Path.GetTempPath(), "ppc-progression-" + Guid.NewGuid().ToString("N"));
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private static readonly LevelId Level = LevelId.Of("village_1");
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public void Dispose()
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{
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if (Directory.Exists(_directory)) Directory.Delete(_directory, recursive: true);
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}
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[Fact]
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public void A_profile_survives_a_round_trip_through_a_real_file()
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{
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var store = new JsonProfileStore(_directory);
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var profile = Profile.Empty();
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profile.RecordTime(Level, LevelTime.Of(31.25));
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profile.UnlockAchievement(AchievementId.Of("rescue_ten_kids"));
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profile.Record(StatName.Deaths, 7);
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store.Save(profile);
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var result = store.Load();
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Assert.Equal(LoadOutcome.Loaded, result.Outcome);
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Assert.Equal(LevelTime.Of(31.25), result.Value!.BestTimeFor(Level));
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Assert.True(result.Value.HasAchievement(AchievementId.Of("rescue_ten_kids")));
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Assert.Equal(7, result.Value.ReadStat(StatName.Deaths));
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}
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[Fact]
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public void On_a_first_run_there_is_no_profile_file_and_that_is_absent()
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{
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Assert.Equal(LoadOutcome.Absent, new JsonProfileStore(_directory).Load().Outcome);
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}
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[Fact]
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public void Saving_a_playthrough_does_not_touch_the_profile_file()
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{
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// The point of one file per aggregate. A run being saved on every level completion must not
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// rewrite achievements and best times, and a corrupt slot must not cost them.
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var profiles = new JsonProfileStore(_directory);
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var playthroughs = new JsonPlaythroughStore(_directory);
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var profile = Profile.Empty();
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profile.RecordTime(Level, LevelTime.Of(31.25));
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profiles.Save(profile);
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var profilePath = Directory.GetFiles(_directory, "profile*.json").Single();
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var before = File.GetLastWriteTimeUtc(profilePath);
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var contentBefore = File.ReadAllText(profilePath);
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playthroughs.Save(Playthrough.StartNew(
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PlaythroughId.Of(Guid.NewGuid()),
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Campaign.Of(new[] { Level }),
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Lives.Of(3)));
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Assert.Equal(before, File.GetLastWriteTimeUtc(profilePath));
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Assert.Equal(contentBefore, File.ReadAllText(profilePath));
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Assert.Equal(2, Directory.GetFiles(_directory, "*.json").Length);
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}
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}
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