Rename gradient and curve texture resources in enemy scene

This commit is contained in:
2025-05-24 21:47:36 +02:00
parent fc5df3f07c
commit 7aa2738246
9 changed files with 287 additions and 4 deletions

View File

@@ -32,14 +32,14 @@ size = Vector2(34, 31)
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
@@ -55,9 +55,9 @@ gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_7b7mt")
scale_curve = SubResource("CurveTexture_pxaaa")
color = Color(0.635294, 1, 0.952941, 1)
color_ramp = SubResource("GradientTexture1D_f1fvy")
color_ramp = SubResource("GradientTexture1D_lvsna")
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 8