Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
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@@ -26,6 +26,7 @@ func pop_screen() -> void:
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top.hide()
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top.set_process_input(false)
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screen_popped.emit(top)
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top.accept_event()
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if not ui_stack.is_empty():
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ui_stack.back().grab_focus()
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