Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd

This commit is contained in:
2025-05-25 18:16:17 +02:00
parent 7737c56e76
commit 7c0778702d
7 changed files with 119 additions and 55 deletions

View File

@@ -3,11 +3,11 @@
[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_4.tscn" id="4_se5tb"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
[node name="GameManager" type="Node"]
script = ExtResource("1_58t7u")
level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), null, ExtResource("4_se5tb")])
level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb")])
player_state = {
"coins": 0,
"current_level": 0,