Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
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@@ -34,7 +34,6 @@ func _ready() -> void:
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gameplay_settings.hide()
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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if UiManager.is_screen_on_top(settings_menu_control):
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