Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
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@@ -26,6 +26,7 @@ func pop_screen() -> void:
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top.hide()
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top.set_process_input(false)
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screen_popped.emit(top)
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top.accept_event()
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if not ui_stack.is_empty():
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ui_stack.back().grab_focus()
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@@ -3,11 +3,11 @@
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[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
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[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
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[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_4.tscn" id="4_se5tb"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
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[node name="GameManager" type="Node"]
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script = ExtResource("1_58t7u")
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level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), null, ExtResource("4_se5tb")])
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level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb")])
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player_state = {
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"coins": 0,
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"current_level": 0,
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@@ -5,5 +5,5 @@
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[resource]
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script = ExtResource("1_3v5yj")
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level_name = "LEVEL_3_NAME"
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scene_path = ""
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scene_path = "res://scenes/level_village_3.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -126,11 +126,17 @@ texture = ExtResource("2_0dgh6")
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11:5/0 = 0
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12:5/0 = 0
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6:9/0 = 0
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6:9/0/probability = 0.4
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7:9/0 = 0
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7:9/0/probability = 0.2
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8:9/0 = 0
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8:9/0/probability = 0.2
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9:9/0 = 0
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9:9/0/probability = 0.2
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10:9/0 = 0
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10:9/0/probability = 0.2
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11:9/0 = 0
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11:9/0/probability = 0.2
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5:10/0 = 0
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6:10/0 = 0
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7:10/0 = 0
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -34,7 +34,6 @@ func _ready() -> void:
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gameplay_settings.hide()
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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if UiManager.is_screen_on_top(settings_menu_control):
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