fix: update unique IDs and texture path in collapsing_block scene
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://c40r76qqacqie"]
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[gd_scene format=3 uid="uid://c40r76qqacqie"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="1_jmsgb"]
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[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="1_jmsgb"]
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[ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_jmsgb"]
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[ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_jmsgb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
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@@ -9,30 +9,30 @@ size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
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size = Vector2(16, 2)
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size = Vector2(16, 2)
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[node name="Collapsing Block" type="StaticBody2D"]
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[node name="Collapsing Block" type="StaticBody2D" unique_id=1834310310]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2120289038]
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texture = ExtResource("1_jmsgb")
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texture = ExtResource("1_jmsgb")
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hframes = 16
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hframes = 64
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vframes = 12
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vframes = 64
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frame = 182
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frame = 710
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[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="." unique_id=196070485]
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shape = SubResource("RectangleShape2D_l44jt")
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shape = SubResource("RectangleShape2D_l44jt")
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[node name="Collapsable detector" type="Area2D" parent="."]
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[node name="Collapsable detector" type="Area2D" parent="." unique_id=1910035087]
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collision_mask = 4
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collision_mask = 4
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[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
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[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector" unique_id=1903927379]
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position = Vector2(0, -8)
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_sfbe2")
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shape = SubResource("RectangleShape2D_sfbe2")
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[node name="ToCollapseTimer" type="Timer" parent="."]
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[node name="ToCollapseTimer" type="Timer" parent="." unique_id=2109761872]
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wait_time = 0.5
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wait_time = 0.5
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[node name="ResetTimer" type="Timer" parent="."]
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[node name="ResetTimer" type="Timer" parent="." unique_id=1072118129]
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[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
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[node name="CollapsableComponent" type="Node" parent="." unique_id=1696909259 node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
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script = ExtResource("2_jmsgb")
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script = ExtResource("2_jmsgb")
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ToCollapseTimer = NodePath("../ToCollapseTimer")
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ToCollapseTimer = NodePath("../ToCollapseTimer")
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ResetTimer = NodePath("../ResetTimer")
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ResetTimer = NodePath("../ResetTimer")
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