fix: update unique IDs and texture path in collapsing_block scene

This commit is contained in:
2026-04-26 03:36:23 +02:00
parent 7f1b4b5e0e
commit 7f0869ffa4
3 changed files with 14 additions and 14 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://c40r76qqacqie"]
[gd_scene format=3 uid="uid://c40r76qqacqie"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="1_jmsgb"]
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="1_jmsgb"]
[ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_jmsgb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
@@ -9,30 +9,30 @@ size = Vector2(16, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
size = Vector2(16, 2)
[node name="Collapsing Block" type="StaticBody2D"]
[node name="Collapsing Block" type="StaticBody2D" unique_id=1834310310]
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2120289038]
texture = ExtResource("1_jmsgb")
hframes = 16
vframes = 12
frame = 182
hframes = 64
vframes = 64
frame = 710
[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="." unique_id=196070485]
shape = SubResource("RectangleShape2D_l44jt")
[node name="Collapsable detector" type="Area2D" parent="."]
[node name="Collapsable detector" type="Area2D" parent="." unique_id=1910035087]
collision_mask = 4
[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector" unique_id=1903927379]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_sfbe2")
[node name="ToCollapseTimer" type="Timer" parent="."]
[node name="ToCollapseTimer" type="Timer" parent="." unique_id=2109761872]
wait_time = 0.5
[node name="ResetTimer" type="Timer" parent="."]
[node name="ResetTimer" type="Timer" parent="." unique_id=1072118129]
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
[node name="CollapsableComponent" type="Node" parent="." unique_id=1696909259 node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
script = ExtResource("2_jmsgb")
ToCollapseTimer = NodePath("../ToCollapseTimer")
ResetTimer = NodePath("../ResetTimer")

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