add damage and health component

This commit is contained in:
2024-12-25 13:04:21 +01:00
parent 4aacaa34bc
commit 7fd0f3a5a1
2 changed files with 60 additions and 0 deletions

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class_name DamageComponent
extends Node2D
@export var damage: float = 0.25
func deal_damage(target: HealthComponent):
target.decrease_health(damage)

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class_name HealthComponent
extends Node2D
@export var health: float = 1.0
@export var max_health: float = 1.0
signal on_health_change(delta: float)
signal on_death
func _get_delta(value: float) -> float:
var old_value = health
return value - old_value
func set_health(new_value: float):
var delta = _get_delta(new_value)
if new_value >= max_health:
health = max_health
on_health_change.emit(delta)
return
health = new_value
if health <= 0:
on_death.emit()
return
on_health_change.emit(delta)
func decrease_health(value: float):
var delta = _get_delta(value)
health -= value
if health <= 0:
on_death.emit()
return
on_health_change.emit(delta)
func increase_health(value: float):
var delta = _get_delta(value)
health += value
if health >= max_health:
health = max_health
on_health_change.emit(delta)
return
health += value
on_health_change.emit(delta)