Add hit component and effects; update player and enemy scenes to integrate hit feedback

This commit is contained in:
2025-05-16 14:22:20 +02:00
parent 907bb5226f
commit 811372d5d3
36 changed files with 1362 additions and 613 deletions

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@@ -0,0 +1,25 @@
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limit_top = -896
limit_right = 4160
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[node name="PhantomCameraHost" type="Node" parent="."]
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process_physics_priority = 300
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[node name="HUD" parent="." instance=ExtResource("1_tgtfe")]
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visible = false
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@@ -1,143 +0,0 @@
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@@ -1,118 +0,0 @@
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View File

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sources/1 = SubResource("TileSetAtlasSource_eoyis")
[node name="Small Foreground layer" type="TileMapLayer"]
tile_map_data = PackedByteArray("AAD7//3/AQABAAAAAAD8//3/AQAAAAAAAAD+//3/AQABAAAAAAD///3/AQAAAAAAAAABAP3/AQADAAAAAAAFAP3/AQAAAAAAAAAEAP3/AQAAAAAAAAACAP3/AQABAAAAAAAJAPX/AQACAAAAAAANAPf/AQAAAAAAAAARAPn/AQAAAAAAAAAaAAEAAQACAAAAAAAdAAEAAQADAAAAAAAeAAEAAQABAAAAAAAfAAEAAQADAAAAAAAgAAEAAQADAAAAAAAiAAEAAQADAAAAAAAjAAEAAQABAAAAAAAkAAEAAQADAAAAAAAcAPP/AQACAAAAAAAgAPP/AQACAAAAAAAhAPP/AQACAAAAAAAiAPP/AQABAAAAAAAkAPP/AQADAAAAAAAlAPP/AQAAAAAAAAAmAPP/AQACAAAAAAAoAPP/AQABAAAAAAApAPP/AQAAAAAAAAAtAPP/AQACAAAAAAAvAPP/AQADAAAAAAAwAPP/AQADAAAAAAAxAPP/AQAAAAAAAAAzAPP/AQACAAAAAAA0APP/AQACAAAAAAA1APP/AQADAAAAAAA3APP/AQADAAAAAAA4APP/AQADAAAAAAA5APP/AQACAAAAAAA6APP/AQACAAAAAAAmAAcAAQAAAAAAAAAnAAcAAQABAAAAAAAoAAcAAQADAAAAAAApAAcAAQABAAAAAAAqAAcAAQADAAAAAAArAAcAAQACAAAAAAAsAAcAAQABAAAAAAAtAAcAAQABAAAAAAAuAAcAAQABAAAAAAAvAAcAAQACAAAAAAAwAAcAAQACAAAAAAAyAAcAAQAAAAAAAAA1AAcAAQACAAAAAAA3AAcAAQAAAAAAAAAZAAMAAQACAAAAAAAXAAMAAQABAAAAAAAWAAMAAQABAAAAAAAUAAMAAQADAAAAAAA=")
tile_set = SubResource("TileSet_fpn3g")

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[gd_scene load_steps=2 format=3 uid="uid://cawlpch2lk3a2"]
[sub_resource type="Environment" id="Environment_gv2t6"]
background_mode = 3
tonemap_mode = 3
glow_enabled = true
glow_bloom = 0.05
[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource("Environment_gv2t6")