Add hit component and effects; update player and enemy scenes to integrate hit feedback

This commit is contained in:
2025-05-16 14:22:20 +02:00
parent 907bb5226f
commit 811372d5d3
36 changed files with 1362 additions and 613 deletions

View File

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[gd_scene load_steps=4 format=3 uid="uid://cb0mnye1ki5a6"]
[ext_resource type="Script" uid="uid://cie33tct7ehf0" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_5abjq"]
[ext_resource type="PackedScene" uid="uid://dtjrpkhssq32a" path="res://objects/bg.tscn" id="2_nd58g"]
[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/parallax_background.tscn" id="3_cdmor"]
[node name="Camera2D" type="Camera2D"]
limit_left = 320
limit_top = -896
limit_right = 4160
limit_bottom = 800
metadata/_edit_lock_ = true
[node name="PhantomCameraHost" type="Node" parent="."]
process_priority = 300
process_physics_priority = 300
script = ExtResource("1_5abjq")
[node name="BG" parent="." instance=ExtResource("2_nd58g")]
visible = false
z_index = -3
scale = Vector2(1.5, 1.5)
metadata/_edit_lock_ = true
[node name="ParallaxBackground" parent="." instance=ExtResource("3_cdmor")]