Add hit component and effects; update player and enemy scenes to integrate hit feedback
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10
objects/level/world_environment.tscn
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10
objects/level/world_environment.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cawlpch2lk3a2"]
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[sub_resource type="Environment" id="Environment_gv2t6"]
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background_mode = 3
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tonemap_mode = 3
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glow_enabled = true
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glow_bloom = 0.05
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[node name="WorldEnvironment" type="WorldEnvironment"]
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environment = SubResource("Environment_gv2t6")
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