Add hit component and effects; update player and enemy scenes to integrate hit feedback
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@@ -1,8 +1,9 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_xwijh"]
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[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
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[resource]
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script = ExtResource("1_etxe2")
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@@ -15,3 +16,4 @@ config = {
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"timer": NodePath("ThrowTimer")
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}
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cost = 50
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icon = ExtResource("2_yimbq")
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