Add hit component and effects; update player and enemy scenes to integrate hit feedback
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@@ -1,9 +1,10 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
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[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
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[resource]
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script = ExtResource("3_cgsq1")
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@@ -17,3 +18,4 @@ config = {
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"timer": NodePath("ThrowTimer")
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}
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cost = 180
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icon = ExtResource("3_wkqmb")
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