Add hit component and effects; update player and enemy scenes to integrate hit feedback
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15
resources/tilesets/village/small_foreground.tres
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15
resources/tilesets/village/small_foreground.tres
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@@ -0,0 +1,15 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
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[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jepq7"]
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texture = ExtResource("1_6pkiv")
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texture_region_size = Vector2i(8, 8)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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[resource]
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tile_size = Vector2i(8, 8)
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sources/0 = SubResource("TileSetAtlasSource_jepq7")
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