Add hit component and effects; update player and enemy scenes to integrate hit feedback
This commit is contained in:
500
resources/tilesets/village/terain.tres
Normal file
500
resources/tilesets/village/terain.tres
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@@ -0,0 +1,500 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu2sx7qigrqnv"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
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texture = ExtResource("2_43n76")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_right_corner = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_left_corner = 0
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3:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/left_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/terrains_peering_bit/left_side = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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||||
2:1/0/terrains_peering_bit/bottom_right_corner = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 0
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/bottom_left_corner = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_left_corner = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_left_corner = 0
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4:1/0/terrains_peering_bit/left_side = 0
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6:1/0 = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:1/0/physics_layer_0/polygon_0/one_way = true
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 1
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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7:1/0/physics_layer_0/polygon_0/one_way = true
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7:1/0/terrains_peering_bit/right_side = 1
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 1
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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8:1/0/physics_layer_0/polygon_0/one_way = true
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8:1/0/terrains_peering_bit/right_side = 1
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8:1/0/terrains_peering_bit/left_side = 1
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9:1/0 = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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9:1/0/physics_layer_0/polygon_0/one_way = true
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
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||||
0:2/0/terrains_peering_bit/bottom_right_corner = 0
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||||
0:2/0/terrains_peering_bit/bottom_side = 0
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||||
0:2/0/terrains_peering_bit/top_side = 0
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||||
0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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||||
1:2/0/terrains_peering_bit/bottom_right_corner = 0
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||||
1:2/0/terrains_peering_bit/bottom_side = 0
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||||
1:2/0/terrains_peering_bit/bottom_left_corner = 0
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||||
1:2/0/terrains_peering_bit/left_side = 0
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||||
1:2/0/terrains_peering_bit/top_left_corner = 0
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||||
1:2/0/terrains_peering_bit/top_side = 0
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1:2/0/terrains_peering_bit/top_right_corner = 0
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||||
2:2/0 = 0
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||||
2:2/0/terrain_set = 0
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||||
2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
2:2/0/terrains_peering_bit/right_side = 0
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||||
2:2/0/terrains_peering_bit/bottom_right_corner = 0
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||||
2:2/0/terrains_peering_bit/bottom_side = 0
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||||
2:2/0/terrains_peering_bit/bottom_left_corner = 0
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||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
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||||
2:2/0/terrains_peering_bit/top_side = 0
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||||
2:2/0/terrains_peering_bit/top_right_corner = 0
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||||
3:2/0 = 0
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||||
3:2/0/terrain_set = 0
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||||
3:2/0/terrain = 0
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||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
3:2/0/terrains_peering_bit/right_side = 0
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||||
3:2/0/terrains_peering_bit/bottom_right_corner = 0
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||||
3:2/0/terrains_peering_bit/bottom_side = 0
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||||
3:2/0/terrains_peering_bit/bottom_left_corner = 0
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||||
3:2/0/terrains_peering_bit/left_side = 0
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||||
3:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:2/0/terrains_peering_bit/top_side = 0
|
||||
3:2/0/terrains_peering_bit/top_right_corner = 0
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||||
4:2/0 = 0
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||||
4:2/0/terrain_set = 0
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||||
4:2/0/terrain = 0
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||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
4:2/0/terrains_peering_bit/left_side = 0
|
||||
4:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
4:2/0/terrains_peering_bit/top_side = 0
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||||
6:2/0 = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:2/0/physics_layer_0/polygon_0/one_way = true
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7:2/0 = 0
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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7:2/0/physics_layer_0/polygon_0/one_way = true
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8:2/0 = 0
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||||
8:2/0/terrain_set = 0
|
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8:2/0/terrain = 1
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:2/0/terrains_peering_bit/left_side = 1
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:2/0 = 0
|
||||
11:2/0 = 0
|
||||
12:2/0 = 0
|
||||
13:2/0 = 0
|
||||
14:2/0 = 0
|
||||
15:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/0/terrains_peering_bit/right_side = 0
|
||||
0:3/0/terrains_peering_bit/top_side = 0
|
||||
0:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 0
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:3/0/terrains_peering_bit/bottom_side = 0
|
||||
1:3/0/terrains_peering_bit/left_side = 0
|
||||
1:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:3/0/terrains_peering_bit/top_side = 0
|
||||
1:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 0
|
||||
2:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:3/0/terrains_peering_bit/bottom_side = 0
|
||||
2:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:3/0/terrains_peering_bit/left_side = 0
|
||||
2:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:3/0/terrains_peering_bit/top_side = 0
|
||||
2:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/right_side = 0
|
||||
3:3/0/terrains_peering_bit/bottom_side = 0
|
||||
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:3/0/terrains_peering_bit/left_side = 0
|
||||
3:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:3/0/terrains_peering_bit/top_side = 0
|
||||
3:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
4:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:3/0 = 0
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
9:3/0 = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:3/0 = 0
|
||||
11:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
15:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/top_side = 0
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0/terrains_peering_bit/right_side = 0
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:4/0/terrains_peering_bit/top_side = 0
|
||||
2:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/left_side = 0
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:4/0/terrains_peering_bit/top_side = 0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:4/0 = 0
|
||||
11:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
14:4/0 = 0
|
||||
15:4/0 = 0
|
||||
6:5/0 = 0
|
||||
7:5/0 = 0
|
||||
8:5/0 = 0
|
||||
9:5/0 = 0
|
||||
10:5/0 = 0
|
||||
11:5/0 = 0
|
||||
12:5/0 = 0
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/terrain_set = 0
|
||||
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:6/0 = 0
|
||||
1:6/0/terrain_set = 0
|
||||
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:6/0 = 0
|
||||
2:6/0/terrain_set = 0
|
||||
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:6/0 = 0
|
||||
3:6/0/terrain_set = 0
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:6/0 = 0
|
||||
4:6/0/terrain_set = 0
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:6/0 = 0
|
||||
6:6/0 = 0
|
||||
7:6/0 = 0
|
||||
8:6/0 = 0
|
||||
9:6/0 = 0
|
||||
12:6/0 = 0
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
15:6/0 = 0
|
||||
0:7/0 = 0
|
||||
0:7/0/terrain_set = 0
|
||||
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:7/0 = 0
|
||||
1:7/0/terrain_set = 0
|
||||
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
|
||||
3:7/0 = 0
|
||||
3:7/0/terrain_set = 0
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
||||
4:7/0 = 0
|
||||
4:7/0/terrain_set = 0
|
||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:7/0 = 0
|
||||
6:7/0 = 0
|
||||
7:7/0 = 0
|
||||
8:7/0 = 0
|
||||
9:7/0 = 0
|
||||
10:7/0 = 0
|
||||
11:7/0 = 0
|
||||
12:7/0 = 0
|
||||
13:7/0 = 0
|
||||
14:7/0 = 0
|
||||
15:7/0 = 0
|
||||
2:8/0 = 0
|
||||
6:8/0 = 0
|
||||
8:8/0 = 0
|
||||
9:8/0 = 0
|
||||
10:8/0 = 0
|
||||
11:8/0 = 0
|
||||
12:8/0 = 0
|
||||
13:8/0 = 0
|
||||
14:8/0 = 0
|
||||
15:8/0 = 0
|
||||
0:9/0 = 0
|
||||
0:9/0/terrain_set = 0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
1:9/0/terrain_set = 0
|
||||
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
|
||||
3:9/0 = 0
|
||||
3:9/0/terrain_set = 0
|
||||
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
|
||||
4:9/0 = 0
|
||||
4:9/0/terrain_set = 0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:9/0 = 0
|
||||
7:9/0 = 0
|
||||
8:9/0 = 0
|
||||
9:9/0 = 0
|
||||
10:9/0 = 0
|
||||
11:9/0 = 0
|
||||
14:9/0 = 0
|
||||
15:9/0 = 0
|
||||
0:10/0 = 0
|
||||
0:10/0/terrain_set = 0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/terrain_set = 0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/terrain_set = 0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/terrain_set = 0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/terrain_set = 0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:10/0 = 0
|
||||
6:10/0 = 0
|
||||
7:10/0 = 0
|
||||
8:10/0 = 0
|
||||
9:10/0 = 0
|
||||
10:10/0 = 0
|
||||
11:10/0 = 0
|
||||
12:10/0 = 0
|
||||
14:10/0 = 0
|
||||
15:10/0 = 0
|
||||
0:11/0 = 0
|
||||
0:11/0/terrain_set = 0
|
||||
0:11/0/terrain = 0
|
||||
0:11/0/probability = 0.2
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:11/0/terrains_peering_bit/right_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:11/0/terrains_peering_bit/bottom_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/left_side = 0
|
||||
0:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/top_side = 0
|
||||
0:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:11/0 = 0
|
||||
1:11/0/terrain_set = 0
|
||||
1:11/0/terrain = 0
|
||||
1:11/0/probability = 0.2
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0/terrains_peering_bit/right_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:11/0/terrains_peering_bit/bottom_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/left_side = 0
|
||||
1:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/top_side = 0
|
||||
1:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:11/0 = 0
|
||||
2:11/0/terrain_set = 0
|
||||
2:11/0/terrain = 0
|
||||
2:11/0/probability = 0.2
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0/terrains_peering_bit/right_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:11/0/terrains_peering_bit/bottom_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/left_side = 0
|
||||
2:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/top_side = 0
|
||||
2:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:11/0 = 0
|
||||
3:11/0/terrain_set = 0
|
||||
3:11/0/terrain = 0
|
||||
3:11/0/probability = 0.2
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0/terrains_peering_bit/right_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
3:11/0/terrains_peering_bit/bottom_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/left_side = 0
|
||||
3:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/top_side = 0
|
||||
3:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:11/0 = 0
|
||||
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:11/0 = 0
|
||||
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:11/0 = 0
|
||||
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:11/0 = 0
|
||||
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:11/0 = 0
|
||||
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:11/0 = 0
|
||||
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 29
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Village"
|
||||
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
||||
terrain_set_0/terrain_1/name = "Platforms"
|
||||
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
|
||||
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
|
Reference in New Issue
Block a user