Add hit component and effects; update player and enemy scenes to integrate hit feedback
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@@ -863,5 +863,5 @@ terrain_set_0/terrain_1/name = "Village 1"
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terrain_set_0/terrain_1/color = Color(1, 1, 1, 1)
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terrain_set_0/terrain_2/name = "Platforms"
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terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
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sources/0 = SubResource("TileSetAtlasSource_oe4cj")
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sources/1 = SubResource("TileSetAtlasSource_4xq2o")
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sources/0 = SubResource("TileSetAtlasSource_oe4cj")
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