refactor: movement system - MovementPreset, decouple abilities, fix timing
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@@ -5,26 +5,16 @@ namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class DoubleJumpAbility : MovementAbility
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{
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[Export] public float JumpHeight { get; set; } = 100f;
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[Export] public float JumpTimeToPeak { get; set; } = 0.5f;
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private bool _hasDoubleJumped = false;
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private float _jumpVelocity;
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public override void Initialize(PlayerController controller)
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{
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base.Initialize(controller);
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foreach (var ability in _controller.GetActiveAbilities())
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{
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if (ability is VariableJumpAbility jumpAbility)
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{
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_jumpVelocity = (2.0f * jumpAbility.JumpHeight) / jumpAbility.JumpTimeToPeak * -1.0f;
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break;
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}
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}
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if (_jumpVelocity == 0)
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{
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_jumpVelocity = -400.0f;
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}
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_jumpVelocity = (2.0f * JumpHeight) / JumpTimeToPeak * -1.0f;
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}
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public override Vector2 ProcessMovement(Vector2 velocity, double delta)
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