refactor: movement system - MovementPreset, decouple abilities, fix timing
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@@ -26,8 +26,6 @@ public partial class GridMovementAbility : MovementAbility
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public override Vector2 ProcessMovement(Vector2 currentVelocity, double delta)
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{
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GD.Print($"Player position: {_body.Position}, {_body.GlobalPosition}");
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var inputDirection = _input.MoveDirection;
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var newDirection = Vector2.Zero;
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