refactor: movement system - MovementPreset, decouple abilities, fix timing
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@@ -30,8 +30,6 @@ public abstract partial class MovementAbility : Node
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SetProcess(false);
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SetPhysicsProcess(false);
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}
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_body.Velocity = Vector2.Zero;
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}
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public abstract Vector2 ProcessMovement(Vector2 currentVelocity, double delta);
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