refactor: movement system - MovementPreset, decouple abilities, fix timing

This commit is contained in:
2026-03-19 02:45:26 +01:00
parent adaeb35fdd
commit 814d9736d0
11 changed files with 58 additions and 95 deletions

View File

@@ -13,7 +13,7 @@ public partial class PlayerInputHandler : Node
public bool DownReleased { get; private set; }
public bool DownHeld { get; private set; }
public override void _Process(double delta)
public override void _PhysicsProcess(double delta)
{
MoveDirection = Input.GetVector("left", "right", "up", "down");