refactor: movement system - MovementPreset, decouple abilities, fix timing
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@@ -13,7 +13,7 @@ public partial class PlayerInputHandler : Node
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public bool DownReleased { get; private set; }
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public bool DownHeld { get; private set; }
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public override void _Process(double delta)
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public override void _PhysicsProcess(double delta)
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{
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MoveDirection = Input.GetVector("left", "right", "up", "down");
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