refactor: movement system - MovementPreset, decouple abilities, fix timing
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@@ -1,12 +1,14 @@
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using Godot;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class SpaceshipExitComponent : Area2D
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{
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[Export] public MovementPreset Preset { get; set; }
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[Signal] public delegate void SpaceshipExitEventHandler();
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public override void _Ready()
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{
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BodyEntered += OnBodyEntered;
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@@ -16,6 +18,6 @@ public partial class SpaceshipExitComponent : Area2D
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{
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if (body is not PlayerController player) return;
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EmitSignalSpaceshipExit();
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player.SetPlatformMovement();
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player.ApplyPreset(Preset);
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}
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}
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