Refactor HUD and MainMenu components to use Node attribute for better scene integration
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@@ -62,9 +62,6 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
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player_health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
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current_level = ExtResource("4_c2yv5")
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nodes_to_disable = [NodePath("../../Brick Player")]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=11 format=3 uid="uid://6foggu31cu14"]
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[ext_resource type="PackedScene" uid="uid://byxf45ukq82pe" path="res://objects/ui/hud.tscn" id="1_tgtfe"]
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[ext_resource type="PackedScene" uid="uid://byxf45ukq82pe" path="res://features/ui/hud/hud.tscn" id="1_tgtfe"]
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[ext_resource type="PackedScene" uid="uid://dulkm3ah4tm0u" path="res://objects/ui/death_screen.tscn" id="2_ln68j"]
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[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="3_5kt5k"]
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[ext_resource type="PackedScene" uid="uid://wmw6gaisyrvx" path="res://objects/ui/game_over_screen.tscn" id="4_11xmk"]
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